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Messages - un7
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Portfolios / Re: [PORTFOLIO] Pixel artist for hire
« on: September 10, 2017, 07:54:45 pm »
I'd suggest you change your avatar, the black flashing is a bit annoying while reading your first post, it may turn some people off and then you lose a potential client. Maybe just keep the various faces and take out the black frames ;)

Late reply, but thanks, mate! It's great to receive good feedback from better and more experienced artists  :)

Updated portfolio, now easier to browse and actually see works, along with new ones :)

Pixel Art / Re: Female Space Marine
« on: February 20, 2012, 06:03:54 pm »
Oh thanks everybody! These comments certainly were useful.

Thanks for the animation! Although I think it is kind of exagerated as I would prefer a breathing animation to show her concentration instead a fighting instance, the movement you made is a nice reference (:

I think androgenous is OK, as I believe there will a be short cutscene showing no helmet on her. But I do agree the shoulders are wider than they could be. I'm sticking to the helmet, though. This big is adding a lot to her silhouette and meaning there is actually a human head inside it - the smaller one you did seems like a "pure" robot head. I did borrow some of the adjusts you made on hips and shoulders, thanks a lot!

Thanks for taking time and answering. I asked some people about the other colors. As the character will be anything but kind, blue didn't quite well (and it seemed like a police armor), and although red is excellent for some main characters, well, there are too many of them and almost none is white. Pinkish and purpleish armor seems kind of "evil" too, this is not what I wat for her - even though she's not good, she's not an asshole too haha

Many thanks for your advice! I didn't really understand the color banding problem, but I got what you meant for the shapes, specially the helmet. You're right about the thighs too. Even though I didn't shape them as you did, the lower part of them, where it gets near the knee, were poorly shaded. Borrowed some of your pallete too, hope there is no problem about that.

Well, finally, the new sprite:

Still don't know which one is better. What Erekt said about keeping one color for armor and another for "cloth" is efficient , I really like the idea of the dark part of the helmet seems like a big visor. However, while it's entirely white, it pops out enough to say "hey, I'm a white character, you know?".

About comments: I do agree with Helm, still, although I was pretty confident about my skills, I was not sure if the final result was effective, anything would do. Not simple encouragement, but comments like Seiseki's. He pointed the right things and why he thought they were right. I needed different opinions and Pixelation showed me a long time ago that there are plenty of artists with different skills and opinions to add to your work. I was quite participative and helped others, but when I needed help again, I got no response at all.
Anyway, maybe there are too many variables for why this happens, don't know if it is really productive to keep this discussion here.

Pixel Art / Re: Female Space Marine
« on: February 18, 2012, 11:44:52 am »
I'm afraid to say that Pixelation haven't changed much from 4 years ago, then. Noob and famous people get all the attention.
Oh, "You're on the right track" or "I like it" are valid feedback, really.

Let's see if a poll will help me:
- Does it seem a woman in a space suit? Is it too feminine or manly?
- You think all the armor pieces fit together?
- Would it fit in a game? Is her design and colors "catchy" enough?
- Which one of the colors fits a main character? Is there any design standing out of the cliché?

Pixel Art / Re: Female Space Marine
« on: February 18, 2012, 05:09:32 am »
I've tried some colors, but why bother posting when there are 140+ views and no feedback? :huh:

Pixel Art / Female Space Marine
« on: February 17, 2012, 12:05:25 pm »
I'm beginning to sprite for my recent game, what you guys think about it? It's supposed to be a female space marine, or something like that.
What do you think about the colors? She's going to be main character. I`m thinking about sticking with the white armor, but changing her "clothes".

Eariler concepts.

Portfolios / [Portfolio] Glauber Kotaki
« on: November 21, 2011, 05:42:18 pm »
Hey there! I'm Glauber Kotaki and I'm a pixel artist and animator. Worked on Rogue Legacy, Chasm, Duelyst and many more.

I'm currently UNAVAILABLE (don't insist!)


Pixel Art / Re: MicroMegaMan
« on: September 09, 2008, 04:44:15 pm »
His shooting pose needs more action, dynamism. Look to the original one, he bends his knees a lot and bring his arm foward. You can also use Megaman X's pose for it, which he spread his legs and holds his cannon firmly to shoot.

I really liked the style, look foward to see some more of this work :)

Pixel Art / Re: Ice climber
« on: August 27, 2008, 12:01:41 pm »
At first, I was heading for a visually strong character, not too simple, not too detailed; vivid colors and an easy to remember design. Nice to see someone actually noticed it :)
But I'm still doubtful if this set of colors for him - that accidentally happened to be the primary colors - are the right ones for the game's atmosphere.

Still, I've tried some edits, I went mostly for Atnas' one. The nose was a nice idea, since even in the character's concept he had a pointy one, and it kinds of help to show he's not so young (and I as trying to avoid this young appearance). I still got a black outfit for him, just to see the result.

I know ice climbers (shit, Brawl's narrator keep yelling this in my mind XO) wear clothes with vivid colors for an easy fiding if they were in danger... But something still says I've got to change his colors for the game's context.

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