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Messages - philipptr
Pages: [1] 2 3 ... 27

1
Pixel Art / Re: [WIP]This game has no name, but...
« on: May 20, 2011, 10:13:39 am »
...five posts in a row?

2
2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 16, 2011, 08:54:00 am »
Woah, especially the first one is way too good for just "some study" ;)
May I ask how heavily it is referenced? I'd like to know since I always wonder how much those who are actually able to paint reference when they do so.

3
2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 14, 2011, 07:56:50 pm »
Long time since I've last been active here!
Didn't achieve much in the meantime, so here's some semi-quick pixeling I did:


and a test with different colours:

4
Pixel Art / Re: Elephant Rider [WIP]
« on: October 18, 2009, 10:27:16 pm »
whoops mixed zenith with horizon :D

And now I realize that I not only mixed these words, I also didnt read what you wrote about the shading of the eyebrow properly...

So I only have 2 minor things to critique:
1. The lower side of the eyebrow seems a bit too bright considering the amount of light it would receive and the brightnes of the shadow it casts.
2. The aa on the ear seems a bit too blurry here and there compared to the rest of the very sharp lines.

5
Pixel Art / Re: Elephant Rider [WIP]
« on: October 18, 2009, 09:27:23 pm »
Woohoo, yet another great piece from you.
About the shadow of the eyebrow: if the only lightsource is the mentioned sun, then the clouds and most of the shading that has been done is wrong. So I would rather think about moving the lightsource, or placing the scene in an universe with 2 suns :)

6
Pixel Art / Re: [WIP]DBZ RPG
« on: October 09, 2009, 01:33:29 pm »
673px 672px?
What system is this going to run on ???

7
Pixel Art / Re: [WIP] T-Rex Portrait
« on: September 23, 2009, 10:55:17 am »
I dont think you put as much attention to the volume as you should. To me the detail on the upper part looks overdone and makes it flat. I mean it looks more like a mask with bumps than having the real form of a head.

8
Pixel Art / Re: [WIP] walknight
« on: September 22, 2009, 08:49:47 am »
What looks strange about the colourramp is that you shift to a certain hue and then change direction. You start at 243 (at the brightest part) and shift to 236 (the saturated blue), which is a shift from a colder highlight to a warmer shadow, which is not that common but can work. Then you shift back to 312.
Here is a little edit that has a more straight forward ramp:


This is not the way it has to be done, I just wanted to show this as an option ;) Also as the ramp in the edit still crosses 240 its still perceived as being warmer in the darker regions.

9
Pixel Art / Re: Some steampunk things.
« on: August 15, 2009, 06:02:06 pm »
I dont want to be nitpicking but how is this steampunk related? If it's supposed to be steampunk, maybe you should add something that could exhaust steam in a way ;)

10
Pixel Art / Re: We've been inspired! :P
« on: August 08, 2009, 04:34:44 pm »

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