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Messages - Kenthecaptain
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Hey fellow game developers!

My name is Ken. I'm currently working at a full time game studio, but would also love to work on a side project if possible, just to see where it goes. I had an idea for a post apocalyptic game which could include crafting, survival, base creation, pvp, farming. Zombies??? Maybe! :blind:

The best way to describe it would be something between Nuclear Throne and Rust, if that helps.

I'm capable of handling all of the art and animations myself. One or two programmers would be preferred, whatever engine you are comfortable with.

Looking to just get a demo going first, but if it actually becomes something worth of release, I'm fine with doing Revshare, splitting equally for all main parties involved, but I more so just want to make this game for the enjoyment of it all. Below is a small mock-up with some characters and weapons in an example environment. Hope to hear from you guys soon!

-Ken
Kenthecaptain#3206


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Job offers / Re: [PAID] Pixel Artist For Upcoming Game Jams
« on: July 10, 2021, 08:46:29 pm »
Hey there,

If you are still looking for artists for work for your Jams, I'd love to speak with you. Available for all weekends / US times. If you would like to chat via Discord (preferred) or email, please see portfolio below:

www.artstation.com/kenstevensart

Contacts:
Email: kenstevensart@gmail.com
Discord: Kenthecaptain#3206
IG: @kenthecaptain

Have a great day! :)

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Job offers / Re: Monster Outbreak - (PAID WORK) (FULL TIME)
« on: July 10, 2021, 08:31:33 pm »
Hello Game Munchers,

Promising project! I'd be interested in working with you doing NPC/monster sprites or environmental assets if you are still looking for artists. I'm proficient in matching popular styles, or creating new ones. Please see portfolio below:

www.artstation.com/kenstevensart

Contacts:
Email: kenstevensart@gmail.com
Discord: Kenthecaptain#3206
IG: @kenthecaptain

Have a great day, hope to hear back. :)

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Portfolios / Re: 2D Concept and Pixel Artist
« on: July 10, 2021, 06:11:18 pm »
Bump, currently looking for projects! :)

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!!!!! CLOSED FOR NEW PROJECTS- Will update once available in the future. !!!!!

Hello everyone!

My name is Ken Stevens. 5+ years of experience. I specialize in 2D character design, pixel art, and asset animation. All resolutions, but heavily experienced with 16x16 or 32x32. I am adept at matching styles, but also creating new ones. Please message me for any work opportunities. :)

Updated Portfolio:
www.artstation.com/kenstevensart

Discord:
Kenthecaptain#3206

Email:
kenstevensart@gmail.com

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Pixel Art / Re: Female Character
« on: September 15, 2020, 06:05:23 am »
Nice edit bengo!

Played with this some more.  Got a little better pose.  I did go 2 pixels taller though. I like playing with the small stuff for some reason. 


Hey, I love the exaggerated pose you did for this one! I had some free time tonight, so I just played around with the lighting and rendering to get a sense of the forms and the general direction the character is facing, without redoing much of your line work to keep it close to the original. :)



Side note to OP: If you want to intentionally have a black outline, try starting with a solid black silhouette, and once you are happy with the shapes and proportions, start to fill in your forms afterwards. This way you won't effect your sprites proportions too much, and can focus solely on colors, lighting, etc.

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Pixel Art / Re: Female Character
« on: September 04, 2020, 07:59:03 pm »
Hey that's a HUGE improvement from before. Great pose! I also love outlines on sprites. Just check your proportions, the neck is a little long. Other than that, you did a great job! :)

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Pixel Art / Re: Female Character
« on: August 22, 2020, 06:42:06 pm »
Hey there, you've done a pretty good attempt so far. One of the things to remember with doing really low res pixel character like this is that you have to rely heavily on the implications for proportions rather than trying to create them directly. This requires looking at the impression of what you've created (by zooming out and looking at your character). Changing even 1 pixel at this resolution will undoubtedly change the entire proportion or orientation of what you were working on. Here is an example I made in the past that seems close to what your style looks like:



If you notice her wrist for example is only 1 pixel wide, any wider and it would have been way too thick. Sometimes you just have to experiment with the pixels, because you can always undo and try again. As far as the coloring of the character, try to add a little more contrast overall by making your darks a little darker, and your lights a little lighter. When figuring out how to approach lighting, similar to what ZerotuL mentioned, choose your light source ahead of time in your head and then go from there. Aside from any artificial light, typically humans see the light from a top down perspective (or top left for a more dynamic look). So just imagine that the sun is above your character, and draw your shading and light with that in mind. Pay close attention to the forms of your character. Just by adding light and shadow, you can determine the shape of an object, without having to redraw the object. Above all, use reference if needed, even for something as small as this! This is pixel art, but it still needs to follow general instruction as far as proportions, lighting, and form over all. Last thing is reverse her right leg (your left), as it is more or less backwards proportionate to the rest of her pose.

Overall, I really like your choice of colors, and she has a pretty good pose overall! See if you can hit a second attempt with the above guidelines in mind, there's nothing wrong with reworking your art in an attempt to improve. Good job!

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Hey guys! I am a freelance artist looking for a programmer to work on a fun zombie apocalypse survival game! Right now, I'd like to just collaborate towards a small workable demo. If things look promising afterwards, we can talk about future developments for a full game, as I have many ideas for the direction in which it could go. For the demo I'd like to try and implement features like UI, combat, basic inventory system, item/weapon collection, base building, and recourse collecting/crafting. Procedural generation and co op play are also features I'd love to add eventually, but those are fairly complex systems and are not required for a demo. This is also a side project for now, so I'd like to keep it relaxed as far as time constraints and deadlines. Basically there are none :D. I have both Gamemaker and Unity, and have experience using both, so if we can develop the demo using one of those programs, that would be best. Below is a mock up I created to show the style for the game. As I am the only artist, I want to keep it very simple, so I can make as many various assets as possible. If this sounds like a fun project to you, let me know! You can also reach me on discord via kenthecaptain#3206. English speaking only, Thanks!

Game is called Bullets and Brains for now, but it's not really important yet. :lol:

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Job offers / Re: 2D Top Down Tileset
« on: August 12, 2020, 03:55:14 pm »
Hey Michael! My name is Ken, I’d love to speak more about your 2D top down project. If you are interested, you can email me at kenstevensart@gmail.com, or via Discord at kenthecaptain#3206.

Portfolio: www.artstation.com/kenstevensart

Thanks, hope to hear from you!   :)

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