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Messages - Kenthecaptain
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1
Pixel Art / Re: Female Character
« on: September 15, 2020, 06:05:23 am »
Nice edit bengo!

Played with this some more.  Got a little better pose.  I did go 2 pixels taller though. I like playing with the small stuff for some reason. 


Hey, I love the exaggerated pose you did for this one! I had some free time tonight, so I just played around with the lighting and rendering to get a sense of the forms and the general direction the character is facing, without redoing much of your line work to keep it close to the original. :)



Side note to OP: If you want to intentionally have a black outline, try starting with a solid black silhouette, and once you are happy with the shapes and proportions, start to fill in your forms afterwards. This way you won't effect your sprites proportions too much, and can focus solely on colors, lighting, etc.

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Pixel Art / Re: Female Character
« on: September 04, 2020, 07:59:03 pm »
Hey that's a HUGE improvement from before. Great pose! I also love outlines on sprites. Just check your proportions, the neck is a little long. Other than that, you did a great job! :)

3
Portfolios / Re: [AVAILABLE] Pixel artist
« on: August 22, 2020, 07:31:28 pm »
Hey bud, I don't know about the first few images, but the last one is undoubtedly done by the artist Dominique Hendricks, who helped develop the game  Beyond Human:


https://www.kickstarter.com/projects/865069666/beyond-human-metroidvania-sci-fi-hackandslash-plat?ref=project_link
https://imgur.com/a/IAj74

Unless you are him, this needs to be immediately removed from your portfolio. As such, please be respectful of other artists who have spent very large portions of their life to developing their craft, this is no different from stealing money or goods from a reputable business. By all means, continue to develop your passion, but do not plagiarize. :)

4
Pixel Art / Re: Female Character
« on: August 22, 2020, 06:42:06 pm »
Hey there, you've done a pretty good attempt so far. One of the things to remember with doing really low res pixel character like this is that you have to rely heavily on the implications for proportions rather than trying to create them directly. This requires looking at the impression of what you've created (by zooming out and looking at your character). Changing even 1 pixel at this resolution will undoubtedly change the entire proportion or orientation of what you were working on. Here is an example I made in the past that seems close to what your style looks like:



If you notice her wrist for example is only 1 pixel wide, any wider and it would have been way too thick. Sometimes you just have to experiment with the pixels, because you can always undo and try again. As far as the coloring of the character, try to add a little more contrast overall by making your darks a little darker, and your lights a little lighter. When figuring out how to approach lighting, similar to what ZerotuL mentioned, choose your light source ahead of time in your head and then go from there. Aside from any artificial light, typically humans see the light from a top down perspective (or top left for a more dynamic look). So just imagine that the sun is above your character, and draw your shading and light with that in mind. Pay close attention to the forms of your character. Just by adding light and shadow, you can determine the shape of an object, without having to redraw the object. Above all, use reference if needed, even for something as small as this! This is pixel art, but it still needs to follow general instruction as far as proportions, lighting, and form over all. Last thing is reverse her right leg (your left), as it is more or less backwards proportionate to the rest of her pose.

Overall, I really like your choice of colors, and she has a pretty good pose overall! See if you can hit a second attempt with the above guidelines in mind, there's nothing wrong with reworking your art in an attempt to improve. Good job!

5
Hey guys! I am a freelance artist looking for a programmer to work on a fun zombie apocalypse survival game! Right now, I'd like to just collaborate towards a small workable demo. If things look promising afterwards, we can talk about future developments for a full game, as I have many ideas for the direction in which it could go. For the demo I'd like to try and implement features like UI, combat, basic inventory system, item/weapon collection, base building, and recourse collecting/crafting. Procedural generation and co op play are also features I'd love to add eventually, but those are fairly complex systems and are not required for a demo. This is also a side project for now, so I'd like to keep it relaxed as far as time constraints and deadlines. Basically there are none :D. I have both Gamemaker and Unity, and have experience using both, so if we can develop the demo using one of those programs, that would be best. Below is a mock up I created to show the style for the game. As I am the only artist, I want to keep it very simple, so I can make as many various assets as possible. If this sounds like a fun project to you, let me know! You can also reach me on discord via kenthecaptain#3206. English speaking only, Thanks!

Game is called Bullets and Brains for now, but it's not really important yet. :lol:

6
Job offers / Re: 2D Top Down Tileset
« on: August 12, 2020, 03:55:14 pm »
Hey Michael! My name is Ken, Id love to speak more about your 2D top down project. If you are interested, you can email me at kenstevensart@gmail.com, or via Discord at kenthecaptain#3206.

Portfolio: www.artstation.com/kenstevensart

Thanks, hope to hear from you!   :)

7
Job offers / Re: Looking for pixel artist for shmup
« on: August 10, 2020, 07:13:35 am »
Hey there! My name is Ken, Id love to know more about this project. My portfolio is linked below. If you are interested you can email me at kenstevensart@gmail.com, or via Discord at kenthecaptain#3206.

Portfolio: artstation.com/kenstevensart

Thanks, have a great day!   :)

8
Job offers / Re: Looking for isometric pixel artist
« on: June 11, 2020, 06:42:48 am »
Hey there!

Not sure if you are still looking for an artist, but this game concept sounds great! I think I could generate a similar style for what you are looking for. My portfolio can be found here:

www.artstation.com/kenstevensart

You can send me a DM here, or through Discord (preferred) at: Kenthecaptain#3206. Thanks, have a great day!  :)

9
Job offers / Re: Indie Top Down 2D Dungeon Crawler
« on: June 10, 2020, 06:32:16 pm »
Hello Will,

My name is Ken. I would love to hear more about this rpg tile set project you are looking to produce. Please take a look at my portfolio, and let me know if you would be interested.

www.artstation.com/kenstevensart

Feel free to contact me via email at: kenstevensart@gmail.com, or through Discord at: Kenthecaptain#3206

Thanks, and have a great day!

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