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Pixel Art / Re: A mock-up is growing. WIP. [-> A boy is running! WIP.]
« on: July 05, 2007, 06:40:28 am »
oooh this is great- i love those run cycles too- so charming T^T/ can't wait to see this as a completed game or whatnot~
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Seriously though, these things would be perfect for like a game or something...would you mind if I tried my hand at making them move? Are you going to be doing anything with them?
Either way, as I said, I think the far leg is too thin. Also, it lacks a calf.
The first picture, with the sled and cube-creatures, is really cool. I especially like the...well, "things." How you made angular creatures look so soft. I can almost imagine them being rubbery. But the one thing that bugs me is that the red critters' legs are running all at the same time rather than the left & right leg pairs being offset by even just a little bit.
The Jackal is cool. The only thing I'm seeing is that the cape's hexagonal pattern is kinda messy...and I think the hook'd look cooler if it were pointed slightly toward the viewer.
I haven't got any crits for the little people on the bottom except that
a) their necks are like, attached to the very very back of their head
and
b) the yellow chick with the big white thing seems kinda stiff.
That's it from me!
Oh, and I know you said this stuff was old, but I couldn't go without saying something.
I read the last few, gosh, probably months of your blog after I found the link in pkmays's thread. I was totally tickled by all the fan art(Ayame ftw), I have to agree with pkmays, it's really inspiring to see so much crazy character and costume design in one place! I don't really have many crits, outside of a desire to see more pixel art that perhaps differs stylistically - your palettes are solid, you seem fairly comfortable with outlines (or the lack thereof), and your designs are really fun and read well. It'd be fun to see a few pieces that are slightly more realistic or detailed/busy - not to prove anything but to see another skilled artist's take on the art form we all loveSome more animation would be fun to see to.
The hook and head vent-thing break with the non-outlined style of the piece. I suspect these may have been made on a white or transparant background, which I'd recommend against. If this character were in a game environment, he'd be walking through all sorts of colors of various brightness, and I'd bet very few of them would be pure white. When working, I like to constantly change the background color to make sure the sprite is readable in a variety of settings. Something close to a mid gray (128, 128, 128 in RGB) also works as a median color.
Overall in your work i see a resemblance to the style of this artist: www.redbeardead.com
Wow, very nice work. Reminds me a lot of Doukutsu Montogari~ Cave Story, i mean really a lot of that game, Nice to meet you ='D and welcome to forums =3
Cant wait to see some more stuff from you =D
Hello. You are very skilled. From your stage, I'd suggest investigating manual anti-alias, using a full color spectrum (from pure black to pure white) in a piece, palette trickery and management, dithering and such. These are the skills of the pixel artist, I'm sure you'll see what I'm talking about if you investigate the history of the medium a bit. Your stuff is great even without any aa and with small palettes, but do push yourself a bit outside your comfort zone and this medium will inspire you in some unexpected ways.
Welcome to the boards.
Criminy, that's some cool stuff. I'm guessing you're a Kingdom Hearts fanAll in all it's some good lookin' stuff. I only have one piece of advice: Your sprites all use muted colors, which looks cool, but can sometimes make it difficult to distinguish characters in a fast-moving action game as they will tend to blend into the background. It's easier to get away with with enemies than with the main character.
Welcome to the board.
Good thing you registered, because I've been wanting to point this out since I first checked your blog.
Your Scout is off balance. Mostly due to the left leg being somewhat skinny. The small feet add to it, so I've moved it to the left a bit while giving it a bit more mass. Should be consistent with the perspective of the right foot.
I would reccommend trying different variations of Anti Aliasing and generally polishing your sprites. That said, you've got a great style going. Your knowledge in illustration will make taking up pixels a lot easier.
I realize that. As I said in my post, it's an example of what can be done with pixel-art methodology. It's not making the original any better, just a different take, in this case hopefully educational.