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Messages - JJ Naas
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1
Pixel Art / Re: [WIP] [C+C] Dark Monastery
« on: January 25, 2015, 05:16:44 pm »
A small update. Some more work on the UI. The theme is gold on black stone. I ditched the 32 colour limitation and started adding new colours whenever needed.




2
Pixel Art / Re: [WIP] [C+C] Dark Monastery
« on: January 17, 2015, 02:02:02 pm »
I'm using Photoshop.

3
Pixel Art / Re: [WIP] [C+C] Dark Monastery
« on: January 14, 2015, 10:57:08 am »
Helm: Thanks. I agree about the larger palette, only that'd get the genuine EOB2 -look, which I guess I'm after. I've never worked with a palette that big so I don't quite know how to handle that amount of colours. It would be wise to practice with some smaller scale project first.. or just keep on going with this and do a proper 256 -colour refining round later. After all, the shapes and elements need to be created and a general colour scheme needs to be decided on no matter how. We'll see.

Decroded: Thanks. 256 colour palette is indeed a mystery to me, I'd imagine all the necessary colours are here.: http://en.wikipedia.org/wiki/8-bit_color#mediaviewer/File:256colour.png

Theoden: Just this thread. My holiday is now over, so progress may be slow, but I'll attempt at least 1 or 2 updates per week.

4
Pixel Art / Re: [WIP] [C+C] Dark Monastery
« on: January 12, 2015, 07:29:40 pm »
Today's effort. The bottom image starts to look decent. I added a dark green to the palette. The grays on the sky look a bit rough, do I need an intermediate additional gray? We'll see.


5
Pixel Art / [WIP] [C+C] Dark Monastery
« on: January 11, 2015, 08:32:58 pm »
It's been a while since I talked about doing a Dungeon Master/EOB/Black Crypt (and Lands of Lore/Knightmare) -inspired mockup in this Pixelation thread, but no matter, I finally got to work on it during my Xmas holidays just now. Enormous thanks for Lackey's work of mapping out the necessary shapes.

I took Lackeys templates, which were based on EOB1 and 2 (which had the smallest first person windows) and expanded them to the size used in Black Crypt. Still very WIP and all, I'm currently working on the UI to make it look decent enough. Once the UI's in shape I can FINALLY get to the best part of creating monsters and other ingame objects.

This is what it currently looks like:



 - The character portraits are the oldest part of this thing and may need some smoothing out.
 - The UI needs to be solidified.
 - The magic menu needs some semi-believable fake logic.
 - The look of the arrows must match the button -like look of the weapon buttons.
 - The compass obviously needs work.
 - On the bottom of the game view is my hopefully original idea of showing the location of the party in relation to a larger context. This one's supposed to show that the party is currently on the first floor of the cellar beneath the evil monastery
 - The game view. The barrels and the windows are sketchy, I'll get back to all of this once I no longer have to worry about the UI. As you can see from the palette and all, it's VERY heavily inspired by EOB 2.




These are the wall, floor and roof pieces. I made the whole set so I can more freely create a bunch of varied locations where to put monsters and stuff once I get that far.




The palette. I'm aiming for 32 colours. There are still 4 slots free.



6
General Discussion / Re: Official Off-Topic Thread
« on: April 04, 2012, 02:23:25 pm »
Helm: Yeah, it was nice to finally know this. :) I expected that in my memories it was more awesome than it'd turn out to be, so I was actually positively surprised that judging from the video this game even seems somewhat playable even now. If I were to remake of the graphics, it'd be fun to try to make it similar to the image I've had in my head for decades. Mostly in terms of trying to capture the atmosphere. I made the previous example very gray because I didn't remember what the palette was like.

Platformers were my favourite genre, and I liked them quite slow-paced. This one was faster than I remembered. Maybe I was just such a noob that I played it very slowly and cautiously.

7
General Discussion / Re: Official Off-Topic Thread
« on: April 04, 2012, 10:22:30 am »
Thanks. I didn't know Moby Games had such an excellent search feature and database. The game must be this one.



The grass animation is there as well. This was the first non-Nintendo platformer I ever played, on a school computer. It felt epic and mysterious at the time.

8
General Discussion / Re: Official Off-Topic Thread
« on: April 04, 2012, 07:21:13 am »
Perhaps . . . we're all just asleep, dreaming.

No we bloody well aren't.

9
General Discussion / Re: Official Off-Topic Thread
« on: April 02, 2012, 01:51:07 pm »
Help recognize a game!!!

What IS this platformer game? I remember having played it on 286 PC in year 1990 or thereabouts. The starting area looked something like this:



The hero may or may not have had a sword in hand. And the grass was animated like that. The graphics may have been EGA or CGA. I've been wondering about this for years.. decades, in fact. There can't have been that many platformers on PC in the beginning of the 90's, but all my googling attempts have proven futile.

10
General Discussion / Re: Official Off-Topic Thread
« on: January 09, 2012, 02:56:39 pm »
Today I found out about a site called Bittybay. Looks familiarish... so I made a picture comparing old Habbo graphics with BB graphics. Well, well. The guy is also on PJ: http://www.pixeljoint.com/p/13936.htm


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