Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gas 13
Pages: [1] 2 3 ... 9

1
Portfolios / Re: Gas13, pixel artist
« on: September 25, 2015, 09:57:59 am »
Looking for opportunities again.

Background for Wishmere fighting game:


2


 ;D

3
Portfolios / Re: Gas13, pixel artist
« on: April 04, 2015, 10:58:25 am »
Finished working on Monster Island (I've been working mostly on tiles), soon to be released.



I'm currently available to take on work.

4
Portfolios / Gas13, pixel artist
« on: January 21, 2014, 06:25:30 pm »
Hey, my name is Alexey Garkushin, I'm a freelance pixel artist, working with clients since 2005.

Here are some big recent projects I've been working on:

Lordmancer by Mobile Active - Improving characters and weapons, resizing, creating new, tiles, UI.



Go, Toury! by 4Ent - art-directing, characters, tiles, UI.



Holland Herald cover art.



Mockups, personal stuff - based on Team Fortress 2 and Final Fantasy Tactics Advanced:



Scenes, backgrounds.



Animations.



Smiles.



Portraits.



E-mail: alexey(at)gas13.ru (or use this form)
Site: http://gas13.ru

5
Pixel Art / Re: Animated sea...
« on: August 06, 2007, 11:24:53 pm »
You've made a really good job, actually. Here I uploaded water tiles I found in my archives.

6
Pixel Art / Re: Underwater series
« on: August 06, 2007, 09:45:07 pm »
Stwelin, not sure what is meant by lure but I think the answer is "no". Just an organic creature with some plugged in stuff :lol: Hope it won't cause a disappointment.

Now that you mentioned Disney's Atlantis I understand why everyone was naming Disney heh. Never heard of that movie, I was taking this Disney comparison as a compliment and now I see what was meant, too bad.

My work has nothing to do with Disney's animation. Checking Google images I can't get why it "smells of Disney's Atlantis", can't see anything similar except the title really.

7
Pixel Art / Re: Underwater series
« on: August 03, 2007, 11:45:29 pm »
progFX, I thought this will not happen, thanks for breaking silence. I used no references for both pics and I have no idea how the mouth of the fish looks like so I made it pretty simple :)

Feron, How should I take "has the disney feel... i love it though"? Don't you like Disney? :huh: Seabed was just a final touch I wasn't planning BG for it but cut'n'pasting and changing colors for selected areas gave the result I was satisfied with.

8
Pixel Art / Underwater series
« on: July 28, 2007, 03:05:55 pm »
Just 2 recent works made for PixelJoint challenges. Probably you've seen them but I'll describe for those who not.



Forestalling the questions mine is the second :) An image based on Natalie's drawing (some random kid art found in internet). Steps could be found here. 31 color.

And the most recent piece made several days ago, Atlantis:



There were several negative comments regarding the palette of the last one and I'm looking for help on this. While I was working on it the palette had been changed several times and I ended up with this one.

Too bad it was inspired by the other piece, I was not able to get the result I like myself.

If you could improve the palette and tell me how and why you chose that colors that would be just awesome. Thanks in advance.

Known issue: there are 2 almost identical colors in the palette. Kept just so I had a 16th free color :)

9
Commercial Critique / Re: CC Challenge - Dodonpachi Assembly Line
« on: June 14, 2007, 07:47:33 am »
Omenith,

Not sure if it makes any sense, still decided to let you know:



Since they are on the same surface and form another surface it's strange they have a different height. Maybe I read it wrong though.

10
Commercial Critique / Re: CC Challenge - Dodonpachi Assembly Line
« on: June 10, 2007, 08:31:40 pm »


Helm, why greyscale? Do you work in that mode and turning into colors later?

Pages: [1] 2 3 ... 9