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Messages - luch174
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Pixel Art / Monster Character - 2D version w.i.p
« on: October 04, 2011, 10:16:24 am »
Hey guys I posted a 3D version of the character I am creating at the moment (a long time ago, only just had chance to carry on).

I'd love some criticism for this actually, I figured i'd start at basics to start with. Any help would be appriciated :)



(anyone interested link to my 3D version as it stands. http://www.wayofthepixel.net/pixelation/index.php?topic=13081.0)

Getting into pixel art, as i'd love to do something quite quirky for my final year at uni. Thinking at the moment a low poly, low textured, animation. Not 100% where I'm going to take it yet though, but all the stuff posted on this forum is great inspiration. Gonna look at some short stories etc...

Luch

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2D & 3D / Monster Character
« on: September 01, 2011, 04:51:46 pm »
Hi guys this is my first time posting on this forum! Gotta say you guys are a great inspiration, and i really love all the work i've been looking at over the past few days.

My reason coming on here was actually for help, I have been modeling for some time, but I would say im alot better at digital animation. I wanted some tips on how to improve the poly flow, poly distribution and the uvmap layout. What you would suggest to change on my model etc... (be as harsh as you like... the more criticism i get the better!)

I'm gonna be honest and say my pixel art skill is very beginner.. and by beginner i mean im just starting! But my plan is to make a super low poly model and a high poly model on zbrush. Anyway, Id like to paint the texture on 256x256.. (would you suggest this size to start or 128?)

Right here is my quick concept art.



And the Model from Maya




The UVmap (obviously subject to change, if you think the model needs sorting out!)



I haven't posted on a forum in a long long time, so correct me on anything :)

Cheers guys

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