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Messages - Kame
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1
Pixel Art / Re: Emoticons
« on: June 30, 2007, 03:20:21 am »
The 4th row. I like the highlight on the third's, but it's too low and intrusive

2
Pixel Art / Smiley
« on: June 30, 2007, 02:47:46 am »
Well, I've been away on vacation, came back,s aw that there was a smiley competition here and got very angry because I love making smilies. So I went and looked at the entries and since a lot of people were doing square, block smilies, I thought, why not combine rounded smilies and block smilies by having one halfway between a circle and a rounded square? So I did so, and here's the result:


3
Pixel Art / Re: [WIP] "Fadatar"
« on: February 20, 2007, 02:24:28 am »
AwesomePossum = 2awesome4apossum?

Anyway, it's alright. The bottom of the head seems very, very flat, though. Are you chubby? Because although the sides of the head aren't very chubby, the whole shape of the head implies chubiness. Also, outlining darker shades with lighter ones doesn't seem right with whatever lighting you're using here. It looks like the light source is above and slightly in front of the head? Given the number of shades you're using, it could definitely use some more AA'ing as well, especially on the line borders.

4
Pixel Art / Re: [WIP] Skull, pallete help PLEASE, Revamp anyone?
« on: February 15, 2007, 10:39:26 pm »
Your lineart is still way off and needs way more improvement before coloring.

http://www.sheezyart.com/view/871517/

That is a pencil sketch drawn by me. Since photographic references don't seem to have helped you much, maybe it will, since it's really just lineart itself.

The shape of your skull (well, your pixelart, anyway) varies very little, it's way too straight, the yes are enormous, and it doesn't look like bone. On my drawing, you can see it's kind of crowded because it's only the bone that the skin eventually goes onto. yours looks more loose and unconnected and complete, like an actual face, rather than bare bones.

5
Pixel Art / Re: giant jalepeno!
« on: February 13, 2007, 02:40:57 pm »
Personally i think it's an extremely boring shape for something so large. Either add some jazz to it, or make it 10x smaller. Also, make sure you look at your references carefully..  :y:
Well, Jalapeņos are pretty boring. Some of them are kinda bumpy, but that's really left until the shading stage. But yeah, it'd make a better 21x48 IMO. Very small.

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Pixel Art / Re: forest mockup
« on: February 13, 2007, 01:23:22 pm »
Johnny Appleseed? Whatever it is, looks great, good luck with your game project.

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Pixel Art / Re: giant jalepeno!
« on: February 13, 2007, 01:20:54 pm »
Here's an edit fixing the massive problems with the lineart:



Could still bear a good touching-up before and during coloring.

8
Pixel Art / Re: Creature
« on: February 05, 2007, 01:24:57 pm »
Your technique is nice and it's well-sprited, but I have no idea what it is. I can't distinguish the body parts by function, it really looks like a number of green bits and a brown bit rather than a creature.

9
Pixel Art / Re: "Blobby" (first post :D)
« on: February 05, 2007, 02:58:23 am »
He didn't have far too many colors, they just needed a bit more contrast ^^
Sorry, I meant that too many of his colors were pretty much useless. Minced my words up or however you say it.

10
Pixel Art / Re: First post. Avatar.
« on: February 05, 2007, 02:42:26 am »


Reposted for proper critique and in case you change your avatar. ^_^

And, uh, yeah, it's OK. The sprites are very disorganized in their shading. It seems to just be a couple shades with random dots thrown in. I would have more contrast and AA in it if I were you, darkening/blackening the outline might also help.

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