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Pixel Art / Re: [WIP] Adventurer sprite
« on: July 19, 2011, 09:25:42 pm »
Sorry i didnt reply sooner!
I'm in the process of moving house and have no internet there just yet, so i'm back and forth, online and off!
I will post more updates and any new material as soon as i have the time. I'm keen to get more feedback from you all
Koyot, i can see what you mean to an extent. The main reason for picking white shoes was to define the run cycle better. I figured also as it is white (well very close) it wasnt something you could mistake as a bare foot!
White shirt again was for separation so the trousers were nicely defined (and i kinda like the whole white t-shirt thing haha!) so i'm not sure how it could look like he had no pants/trousers on!!
PypeBros, I see you have a few different approaches in there. I definately see what you mean about trying to make it more angular. I'll have a tinker when i get the chance.
I think the way you added the white hilight on to the front face helps, so i'll try and develop that a bit
Ahh yes Pharoh's Curse! There are actually a few games from the C64 that i think i'm inadvertantly drawing inspiration from.
C64 in general had a big influence on me. I should go back in to my library and see what old gems stick out as inspirations
Aaand Kragagam! Once i have some more sprite stuff done (i want to get the jumps sorted before i go off on a tangent with tiles and such if possible) i will start mocking the game itself up.
I do have a pretty solid idea of what i want it all to be like, play style wise, environment settings etc. I'm sure people will have some nice ideas and/or suggestions too
I'm in the process of moving house and have no internet there just yet, so i'm back and forth, online and off!
I will post more updates and any new material as soon as i have the time. I'm keen to get more feedback from you all

Koyot, i can see what you mean to an extent. The main reason for picking white shoes was to define the run cycle better. I figured also as it is white (well very close) it wasnt something you could mistake as a bare foot!
White shirt again was for separation so the trousers were nicely defined (and i kinda like the whole white t-shirt thing haha!) so i'm not sure how it could look like he had no pants/trousers on!!
PypeBros, I see you have a few different approaches in there. I definately see what you mean about trying to make it more angular. I'll have a tinker when i get the chance.
I think the way you added the white hilight on to the front face helps, so i'll try and develop that a bit

Ahh yes Pharoh's Curse! There are actually a few games from the C64 that i think i'm inadvertantly drawing inspiration from.
C64 in general had a big influence on me. I should go back in to my library and see what old gems stick out as inspirations

Aaand Kragagam! Once i have some more sprite stuff done (i want to get the jumps sorted before i go off on a tangent with tiles and such if possible) i will start mocking the game itself up.
I do have a pretty solid idea of what i want it all to be like, play style wise, environment settings etc. I'm sure people will have some nice ideas and/or suggestions too
