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Messages - Claredeth
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1
Job offers / Re: [PAID] Character overlays
« on: August 01, 2011, 12:06:18 am »
Okay, let me make sure I'm reading this correctly.  You want costumes with a total of 50 frames to animate them on for only $30.  This is certainly not a paid job if the rates are that low.  And just a word of advice: no one with talent would want to do it for that price or free.

2
Pixel Art / Re: [WIP] Machines on the Moon!
« on: June 19, 2009, 02:14:38 am »
Whoa what on earth did I post earlier.
I think at this point Dex, you should make a copy or copies of this picture and try to draw lines on it, the lines would be used on every object to measure how big it is and if it is used as a 3D object.  Like some of the objects seems flat to me, as a whole,

3
Pixel Art / Re: [WIP] Machines on the Moon!
« on: June 18, 2009, 04:34:17 pm »
The hell?  Did you not want to JUXTAPOSE  your objects or did you just randomly add them to the piece?  It started out so good Dex my man, but It pains me to see this no, it lacks control and makes little sense to me, why is the explosion in the back about the same size as the one closest to us, is it that big?  It's made of circles, haha I wont even mention that.

Ah theres too much to mention, just try and look over your details, they need work, your shading is okay.

4
Pixel Art / Re: Something I'm working on.. Need help, please..
« on: April 02, 2009, 11:29:40 am »
Hey it looks pretty "delicious" but did you do any walking animations to get a hold of what your running is suppose to be like?

5
2D & 3D / Re: SkyMyst
« on: March 28, 2009, 03:41:25 am »
Hey that name sounds firmiliar haha.
I don't feel like the atmosphere is working to your advantage.

6
Pixel Art / Re: [WIP] Machines on the Moon!
« on: March 14, 2009, 03:23:21 am »
This had a great start and THATS ABOUT IT.  It seems you didn't plan out how each item would be juxtaposed on the canvas.  Since its a bit too late to start over you really need to work on the depth of this piece seeing how its on the moon, the horizon line isn't exactly a straight line, it has a bit of a curve near the edges and center.  Your horizon line here is completely straight for the most part, the darkness under the machine isn't exactly helping either.  Also, the terrain seems a bit too uniform, maybe altering a few patterns and making some patches bigger with detail may help.

7
Pixel Art / Re: [WIP]First Serious Pixel in a long time.
« on: February 01, 2009, 07:30:32 am »
Judging by all three of our edits we are all trying to lead him in a different direction.  Not sure if your edit shows the wrinkles so well.

8
Pixel Art / Re: [WIP]First Serious Pixel in a long time.
« on: January 26, 2009, 07:19:25 pm »
Heres an edit pal.


It seems you're so eager to dither, but this isn't exactly the step to do it in, in this edit I tried to edit some noisy parts, right now theres hardly any dithering in my edit, the dithering would most likely help you most after finishing the overall depth and face structure.  Remember, dithering when used wrong makes the pixel look messy.  Sorry if I made it too pretty.

9
Pixel Art / Re: Tileset for some ORPG
« on: December 31, 2008, 08:52:37 pm »
I'll work on that, its sorta a habit to use blocky stuff.  ;D

10
Pixel Art / Tileset for some ORPG
« on: December 31, 2008, 08:11:23 pm »

C+C needed.

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