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Messages - bengo
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1
Pixel Art / Re: [WIP] Forest assets and palettes
« on: May 07, 2015, 06:41:07 am »

Edited eyes, shading on hand doesn't work imo, changed palette a bit.

2
Pixel Art / Re: skyscrapers too boring
« on: May 06, 2015, 08:53:23 pm »

So I see you are trying to do with the atmospheric perspective, I can appreciate that but i feel you really need to make the metal in front pop and be mucher darker in order to contract with that. I've also added a quick gradient to the sky and skyscrapers to show you can give a feeling of depth, in your case obviously I'd recommend pixelling it, just for the purposes of it being an edit I opted to use photoshop's gradient. I may have darkened the buildings too much, if you wanna push the idea of them being in the background you could always have a gradient that lightens at the bottom and keep the buildings a lighter color, I just felt having them stand out a little would make a nice 1/2/3 effect with the foreground, skyscrapers and finally sky. Also, the colors you had on the metal didn't really have much of an effect, they're too hard to see. I'd recommend looking up some reference of metal textures and trying to add a bit more contrast between colors.
http://thumbs.dreamstime.com/x/rusted-metal-wall-texture-19881021.jpg
As you can see in this image, there's a decent amount of contract via value and saturation variation mainly (but a little bit of hue variation).

3
Pixel Art / Re: [C+C] [WIP] We can still be friends
« on: May 02, 2015, 08:56:02 am »
Well, it's a good lesson on composition and how to make sure what you're drawing looks like X thing. I mistook the dithered portion for him breathing fire because 1) it was next to his mouth (plus he's made of fire), 2) it was the only place with a different color (the other rocks didn't have that, so my mind didn't associate it as a shade for the rocks).


While dithering can add texture to an object, as far as I can tell it was originally implented due to hardware limitations on machines. Since pixels are so small, you can essentially trick the viewer into thinking (with dithering) that you have a color inbetween the two colors (used for dithering). So keep in mind this effect will happen with your art as well but imo it's just better to go ahead and throw extra colors into your palette, unless you're trying to emulate a certain machine or you're working on specific hardware. I've shown 3 different ways you can go about rendering this rock, through dither, through adding more colors or through combining both.

I would really appreciate if you utilize the crits I've given you and I'm excited to see you flesh this out into an even better piece. As I've said, it does have a LOT of potential! :)

4
Pixel Art / Re: [C+C] [WIP] We can still be friends
« on: May 01, 2015, 11:53:31 am »
FYI - Instead of replying to the thread constantly you should edit your latest message and put the new update that way.



I feel this piece has a lot of potential to be so much more so I did an edit to try and push some of the elements I felt would make this piece really pop and solidify.
I've made Fiona's helmet actually act more like a helmet (it's clear and is reflecting the fire).
I've pushed the contrast of the colors via hue, saturation and value, I recommend you color pick to see what choices I've done but you should ultimately attempt to figure out my process behind what I've done instead of just copy my palette. Your original color composition is smart, it's orange and purple essentially, so push that!
I've made it so the rocks look more cubed-shaped and tried to minimize pillow-shading (which makes things look very soft, it's bad 99% of the time imo).
One of the most significant changes I did was take away the dither fire and made it more of a shape; I really don't think dithering helped there and it blended in with the rock behind fire-boy.

I hope this edit helps!

5
Pixel Art / Re: Please help me with this boy running animation
« on: November 16, 2013, 10:34:26 am »
Do some sketches of him in a costume, that'd be a start. I can't critique on the animation since I don't know much about animation.

6
Pixel Art / Re: First Pixel Painting [C+C]
« on: October 13, 2013, 07:56:28 am »
Oh true, but even then I don't think it'd be that dark.

7
Pixel Art / Re: First Pixel Painting [C+C]
« on: October 13, 2013, 03:22:14 am »
Use reference, it helps:
http://kansaswomenbloggers.com/wp-content/uploads/2013/09/pumpkin.jpg
You're not thinking basic enough. Don't worry about dithering, just think about the simplest form of your pumpkin (a sphere) and imagine how it'd be lit. The top of your pumpkin looks too dark, that brown circle shouldn't be there.

8
Challenges & Activities / Re: [OPP] Cave set
« on: October 13, 2013, 01:58:49 am »

Agh I hope it fits the style okay. Might make more of these soon. Use it for whatever you'd like.  :y:

9
Pixel Art / Re: [WIP] Arabian Sunset
« on: April 26, 2013, 03:27:44 am »
Make sure the buildings are affected by the light source. There should at least be some rim lighting.

10
Pixel Art / Re: Orc with a pot on his head [WIP] C+C
« on: April 25, 2013, 08:28:09 am »

Did a quick edit, you really want to try and stick with the light source you use. I really like how you did the hands here, try to do the feet in a similar fashion, use foreshortening. I tried to fix the face up and make the pan look more believable of a metal by making it grayer and giving it a higher contrast. Keep up the good work! Hope this helps!

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