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Messages - xenobond
Pages: [1] 2

1
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 06, 2009, 06:19:43 pm »
#49 please DONE!
 :D

2
Pixel Art / Re: [WIP] Dungeon Romp (Character update)
« on: May 30, 2009, 05:15:18 pm »
My eyes are drawn to the shield now.
As it's swaying back and forth, the bowl in the center gets wobbly.

In my mind the shield would mostly be bobbing up and down.

3
Pixel Art Feature Chest / Re: Valkyrie no Bouken - NES sprites
« on: April 06, 2009, 11:29:57 am »
You could pretend to use the MMC5 mapper. Could then have each 8x8 background tile have a separate color assignment from the palettes instead of one for every 2x2 group. With this you also get 16,384 different 8x8 tiles as opposed to the previous 256 (64 if counting them as 2x2 groups).

Reading all this is very inspiring, along with all the other information on the games in this series. Very neat!

4
2D & 3D / Re: Crocodingus [iPhone version]
« on: January 14, 2009, 01:29:26 pm »
YES! A monkey. I want to give it a big hug.

What's your thoughts on the bananas? They look like they could use some plumping up.

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Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 06, 2008, 05:21:32 pm »
Yep, the bricks with the clouds in front are separate parts. They don't 'animate' like the normal cloud bits do.

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Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 03, 2008, 03:11:42 pm »
@Delkaes- I say that's a definite improvement, as now that it's a lot more cool, the eyes in the background really show up. Spooky!

@Waltuo- pretty interesting but without the black outline he can easily get lost in a number of level backgrounds. Oh, and welcome.

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Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 02, 2008, 10:03:30 pm »
Really cool, MtŪ.
Choice of colors look great and really sell that Mega Man look.

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Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 02, 2008, 05:14:17 pm »
It could, it'd just mean that there would be less on the page for enemy or other sprites you might need. You have a block of 16x16 8 pixel blocks [128x128 pixels total] for sprite data. Data can get switched out so you can fit different enemies/boss data, but can only have that to fit things in.
Snapped this while I was playing MM5-

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Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 01, 2008, 03:14:45 pm »
Aiee! As soon as I start making more pieces, I start hating the ones I made earlier.


 :y: on the MoleMan. ='_'=

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Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 31, 2008, 10:57:08 pm »
Maybe think of additional gameplay elements? Something like a waterfall, that they'd have to avoid, or maybe metal logs that they have to jump across.?
I like the color combo in the background. Kind of sells a hot misty jungle.

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