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Messages - Josh1billion
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Position has been filled, thanks everyone!

Okay, I had an artist lined up shortly after I posted this, but it didn't work out, so I'm raising the price to get this done more quickly:

$15 for a running animation of the existing sprite

All you need to do is take the initial sprite (first frame in the spritesheet below) and draw a walking animation to replace the terrible one I have drawn in there.  Should be around 5 frames or so; I'm not very picky on that as long as the animation looks good/smooth.  Also, in my current walking animation, I don't really like how the hair turned out (though I do like it in the standing animation).. if you can do that better, that would be great, but if not, I can try and take another stab at it.

Note that the bottom three frames are a "turning" animation that transitions between standing/idle and walking.  I'd like to keep these three frames if possible, but if your walking animation is too different, that may not be possible, so in that case I'd throw in and extra $5 (totaling $20) for you to re-draw those three frames to fit.

Contact me here: and I'll get back to you within 24 hours.  Please send examples of walking animations you've drawn so that I know this is something you're capable of animating.

Hey guys,

I've been doing some of my own art for my games recently.  I draw in Photoshop with a Wacom Bamboo tablet.

One thing that's been tripping me up lately is flood-filling an area after I draw an outline.  For example, if I wanted to draw an orange, I would first draw a black outline of a circle with my tablet, and then flood-fill the inside with an orange color.  The problem I've been experiencing has to do with the anti-aliasing of it all: whenever I execute this flood fill, there's always a space of emptiness between the border and the filled color.

What settings do I need to change to make the fill more accurate?  I've set my flood fill's anti-alias on (off doesn't help either), I've tried increasing the Tolerance, but nothing seems to help.

EDIT: see my reply instead.

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