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Messages - Wes
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General Discussion / Re: Community updates
« on: August 10, 2018, 07:19:44 pm »
Thoughts and clarifications from a discord regular who was involved in the "controversy":

The culture of the chat shifted drastically from the forums, so much so that it hosted a dedicated politics channel that often fostered bigotry and antisemitism.

The politics channel was created to keep political discussion out of the general channel. It's not so much that political conversation was "hosted"-- political topics kept arising out of natural conversation, and the decision was made by the moderating team to create a separate-- opt-in-- channel so that political talks wouldn't be front-and-center in general.

Bigotry was never fostered or encouraged. On the contrary, conflicting opinions were welcomed and the debates (while heated) were often enlightening because of it. The lack of bigotry was actually a highlight of the "politics" channel.

There were some anti-semitic jokes admittedly-- from some perspectives it's good-natured banter, from other perspectives not so. Understandable that this would cause discomfort.

Anyway, we can move beyond that now that a decision has been made.

Onto the bigger and more important things--

It's nice that we're open to a shift onto a more modern format. I just want to bring up that it would be a shame to lose the amazing knowledge and wonderful critiques that have been built up here over the years. Old critique threads are worth archiving as a wonderful read -- often more useful than many tutorials.

Whatever direction you choose to take, I would hope that an archive of this site's tremendous library of pixel critique and knowledge is a top priority.

Pixel Art / Re: Battle of Olympus
« on: June 17, 2017, 10:01:58 pm »
Character pose looks a bit stiff! The HUD is badass looks really cool.  8)

Pixel Art / Re: Punching animation
« on: February 10, 2016, 02:09:09 am »
You can remove at least one of those frames to make the animation snappier. i'm talking mostly about the transition frame between the wind-up and the punch itself. that slows down the motion and lessens the emphasis of the punch. maybe it can be replaced with a smear or something. less wind-up, more followthrough (especially important in games since you want to minimize input lag)

also push the exaggeration more. give the fist more range and make it grow bigger than you think it needs to.

(very) quick edit just to illustrate what i mean:

I replaced the inbetween frame with a punchy smear. same number of frames and same timing.

i edited the one from your first post instead of the update because for some reason your animations (animated jpg?) are all odd in photoshop or GG


also imo he probably shouldn't be JUMPING when he punches. he'd want to stay grounded in order to put real force into it, and use his legs and body to swing his weight and make the punch the most effective. didn't touch any of that tho in my edit

General Discussion / Re: finding a balance, and where pixel art stands.
« on: February 09, 2016, 04:55:24 am »
ok so here's my take on it:

so pretty much everybody comes to pixel art from a games background but a lot of people here have backgrounds in "real art" too. eh don't get me wrong i've been drawing my whole life but never with the level and dedication of some of these guys. personally for me I'm not an artist first. i'm a game designer first. pixel art for me is a means to an end. i've never really made a "pixel art piece" like some of the gorgeous pixel paintings you see around here. i make sprites and tiles, and I approach pixel art with the mindset that everything needs a function or purpose. otherwise, like if your goal is just to make beautiful art or be "an artist", then you're probably better off doing something in glorious hd instead anyways

Challenges & Activities / Re: Hexquisite Corpse III
« on: February 07, 2016, 07:48:19 am »
OK i'll take t82 :)


Challenges & Activities / Re: Hexquisite Corpse III
« on: February 06, 2016, 06:25:29 pm »
edit: i'm gonna wait till more tiles open up; the only green one is on the edge and i'll wait for a more "landlocked" piece

Pixel Art / Re: Fairy in the Forest [WIP] [C&C]
« on: January 30, 2016, 10:47:58 pm »
so we talked a bunch about this one in slack so I'm going to reiterate here for the sake of the thread:

i think in terms of composition like you're talking about; you're fine here. color contrast is clear enough to immediately differentiate between ground and background. basically if I was playing this as a game, I wouldn't be confused. But once you add stuff like walls, pits and platforms, etc, I think there will be more to comment on regarding composition.

anyway character stuff: quick sloppy edit mostly just to clean things up a bit:

not easy for me because the style is very different from what i'm naturally inclined to do, so take my changes with a grain of salt. the far hand i basically just flipped your other hand because I'm lazy; i think that the horizontality of it now is a little strange is all. didn't touch the wings; looks like you've got some kind of transparency effect or something going on? i THINK I like the way you did them tho; it looks strange/incomplete here, but it could be a neat effect once the character is animated.

Pixel Art / rpg portrait faces
« on: January 30, 2016, 09:50:11 pm »
hey guys, if you hang out in the awesome slack chat then you probably seen these; looking for feedback on these faces:

first off i want to develop a strong base and then make a few varieties. i'll have to make like over a hundred faces in the end, so I really wanna nail these down. this is where i'm at so far:

i've started making a couple faces using it, but something about them just seems very wrong. might need to scrap these completely if i end up changing the base significantly:

(not looking for anything on the characters; they're already locked in and I'm just trying to make decent faces for them)

thanks guys

Archived Activities / Re: Secret Santa 2015
« on: December 25, 2015, 02:08:11 pm »
woop woop. thanks guys. merry christmas all  ;D ;D  :lol: :crazy: :lol: :y:

Archived Activities / Re: Secret Santa 2015 Sign-Up
« on: November 15, 2015, 09:23:33 am »

Things i like: vikings, animated sprites, alien environments, platformers/metroidvanias, the tv show survivor
things i dont like: anime, memes, cars, iso

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