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Messages - gliding
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1
Pixel Art / Re: [C+C][WIP]A fairy and a shaman
« on: July 09, 2015, 01:09:21 pm »
I like the style of this. Personally, I would define more of the volumes as opposed to leaving everything flat. It's up to you if you take this into consideration since it's more of a style situation.


2
Pixel Art / WIP Pixel Practice - Edit
« on: July 09, 2015, 12:35:29 pm »
Hello Pixelers,

I'm trying to brush up on pixel art as a hobby again and started with the basic MS paint palette. My main effort here is towards developing as strong workflow and improving my rendering. CC welcome.




I also updated one of my older pieces.



3
Pixel Art / Re: Platformer practice: Stage 1
« on: January 16, 2011, 07:21:12 am »
Thanks. I'll study these and come up with an edit. The last link was a piece I was looking for and couldn't find. I really loved that run cycle.

4
Pixel Art / Re: Platformer practice: Stage 1
« on: January 15, 2011, 09:51:00 am »
Thanks a lot. I'll try to mess with the placement some more.

EDIT:

Latest version. I paid more attention to Leslie's torso, and I also tried to fix the bobbing of her hair.



It still seems a bit jittery to me, though.

5
Pixel Art / Re: Platformer practice: Stage 1
« on: January 15, 2011, 08:24:42 am »
gliding, don't do it because it seems like she runs one step straight ahead and one step half-towards-the-screen. It doesn't work for a platformer. And although you might have managed to run while swerving your chest and head 45 degrees let's say, it doesn't mean it's useful for a videogame sprite on a 2d plane.

If you want to keep it, alright. But I don't think it can be rationalized away because it emotes something about the character or whatnot. They're just keyframes that do not work together.

edit: to get her to run less masculine is all about arms and shoulders movement (less of it. the apex of the arm not reaching high at all would help), smaller strides, more hip movement.

That's certainly a valid explanation, thanks. I'll try to incorporate some of those points for a more effeminate walk. Appreciated; hopefully I can pull it off, lol.

EDIT: currently redrawing the key frames.
Latest Attempt:

6
Pixel Art / Re: Platformer practice: Stage 1
« on: January 15, 2011, 08:14:36 am »
it's a girl with short hair so i want her run to be a little less masculine

7
Pixel Art / Re: Platformer practice: Stage 1
« on: January 15, 2011, 07:34:19 am »
Don't rotate the torso and head for a run!

Aside from preference, why not? I've moved my head while running before, so I'm a little bit confused  :o

8
Pixel Art / Re: Platformer practice: Stage 1
« on: January 15, 2011, 07:27:25 am »
Wow that's neat. I'll study and post back soonly. Thanks =]

9
Pixel Art / Re: Platformer practice: Stage 1
« on: January 15, 2011, 04:01:38 am »
Teach me! lol, I'm using the free trial, myself.

10
Pixel Art / Re: Ramona Flowers
« on: January 12, 2011, 10:47:28 pm »
Definitely better. With regard to your reference, her head is tilted towards the viewer; however, this was not translated to the picture you made.
Good luck.

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