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Messages - Im King Louie
Pages: [1] 2 3 ... 6

1
Pixel Art / Re: Stan from South Park
« on: May 16, 2011, 05:51:34 pm »
Your consistently making all their torsos too tall.  You could probably fix this by lowering the heads of all your South Park sprites a few pixels.

All the South Park kids have shoulders that start at the diameter of their heads.  (I would say their shoulders start at their ears but they have none.)  Their bodies are half the height of their head and their legs are slightly less than half of their body.  In total, they're about 1.75 heads tall.

2
Well your tree has a lot of colors that look so similar I can barely tell the difference in them, you could do without so many colors.  And all the colors on the tree are one hue of brown.  A good palette uses cool colors for areas facing away from the light source and warm colors for objects facing towards the light source.

It also seems like you have some semitransparent pixels on the edges of the tree.  This means that you must have saved the image with 32-bit pixel depth.  A defining characteristic of pixel art is that all sprites use few colors and no alpha transparency.  8-bit images can't contain alpha transparency.

Your hero and monster have a lot of "pillow shading".  Pillow shading is when you have an object with highlights or shadows radiating from the center of the shape.

There's a good tutorial in this link: http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322

You can compare your sprites to the examples there.

3
Pixel Art / Very early animation [WIP]
« on: May 13, 2011, 10:58:45 pm »

What do you guys think so far?  If you think the animation is smooth and not too awkward, my next step would be to clean the edges and eyes, define the shapes a little better and then some AA.

It's supposed to be a dancing cactus that sprouts cat ears and eyes.  I wanted the eyes to lag behind the ears like ice in a glass of water.  Then a big smile will appear in the center of the face.

The cat won't be the only thing in the scene, though.  I'd also have a yucca cactus moving slightly in the wind, the a moon rise with some birds, then the cat starts dancing and the title appears behind.

4
Looking great on the first balcony.  The only problem I see is with the banding on the roof.  Try not to have long lines of pixels going parallel to each other.

5
Pixel Art / Re: Pokemon Mewtwo Sprite
« on: May 07, 2011, 11:25:15 pm »
You should practice pixeling circles and curves by hand to eliminate jaggies.

And fix Mewtwo's left foot, it looks like his toe is sticking up.

6
Pixel Art / Re: Character [WIP] [C+C]
« on: May 07, 2011, 11:20:24 pm »
It's much better now.  The first one was too crowded.  You did some great anti-aliasing on the cape, but everything else was way too noisy on the first one.

Whatever you do, don't have too many single pixels scattered around.  If your dithering, consider the checker pattern one color.  Try to have some large pixel clusters to define shapes more clearly.  Otherwise the image will be "noisy" like TV static like your original one.

I think "pixel clusters" are the key phrase to remember, so don't make a scattered mess.

7
Pixel Art / Re: [WIP] Victorian thug dude
« on: May 07, 2011, 11:14:06 pm »
You should have less wrinkles in the coat.  They don't really make much sense, either.  Creases should start at spots that pinch or bunch up the fabric and fan out across the jacket.  Having the creases start at the armpits and waist are common, I think.

8
Pixel Art / Re: Darth Vader Head Sprite
« on: May 05, 2011, 03:14:13 pm »
There's a good explanation of banding and how to avoid it in this forum post if you scroll down a bit. http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322

It's explained a lot better there than I could myself.


I can see your banding in the back flap thing of Vader's helmet.  You have a lot of 1 pixel wide, diagonal lines touching each other.  Also in the top right part of his head, just above his eyes, on the right side of his nose thingy, and at the base of his neck.  There are a lot of highlights hugging the outline too closely.

9
Pixel Art / Re: Darth Vader Head Sprite
« on: May 05, 2011, 03:00:13 am »
I see a lot of banding in this sprite.

10
Pixel Art / Re: [WIP] Set of the Doomguy smiles
« on: May 04, 2011, 01:50:37 pm »
You need to get rid of the black lines for eyebrows on number 8, they make the eyes too cluttered.  I'd also get rid of the highlighted areas above the eyes on number 3, they make the eyes seem to bulge.

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