Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LMM
Pages: [1] 2

1
Pixel Art / Re: [WIP] The game starts to grow
« on: June 09, 2007, 01:20:40 am »
Yes, i used a 3d Program with a very simple model (two cylinders) and animated them with bones. Then I rendered 15 steps for each direction and use it as a pattern. Therefrom i "traced" the outlines of the legs. (maybe its a little bit like cheating but what counts to me more is the good result).
You are right  :( The Hand is not good and the whole arm is not good, too. I will update it as soon as possible (so much work  :'( ;D :crazy: ). When i will do this i could get some movement into the coat, too.

2
Pixel Art / Re: [WIP] The game starts to grow
« on: June 08, 2007, 07:59:47 pm »
Hello to you,
i am Back. I was Ill a long time and had a lot of stress but now i have some time to work on with my lonewolf 1024x786 (or 800 x 600) horror-adventure-game.
Now i have my first direction for the mainchars-prite (me *g*) ready. It took me nearly 2 weeks to build it. I am a just a beginner (This is my first pixelart project and everythink i have ever done with this technic can be seen in this thread. Hope i will get better when doing more stuff), so C&C is very highly welcome (need help with it).



Sorry for my poor english :/

PS.: When the other directions are ready i will do some refinement (is this word correct). Only small changes but i hope with god effect (Hair is moving on the shoulder etc.) Now everythinks looks a little bit to static. But first i want the other directions (4 more because some can be mirrored) to be ready (realy hard and boring work *g*)

3
Pixel Art / Re: megajosh2's pixel art
« on: October 08, 2006, 08:39:37 am »
bofeore reading tutorials for Pixelart you should also read some tuts about basic drawing... in this picture shadows and lights make totaly no sense.

4
Pixel Art / [WIP] Jazzband
« on: October 07, 2006, 04:12:08 pm »
Hiho,
i am working on the background for the demoscene of my Lovecraftcomputergame. It will be a jazzclub. The Jazzclub ist ready (one of the frames.. it will be animated with 3 to 5 frames).

The first i did on this was the saxplayer (Charlie Parker^^). Abd he is ok, not good but ok... for the rest i started a little bit frustrated an unmotivated... that was a great mistake (it looks like a piece of ****).

I am not very happy with it but i dont know hoe to make it better (maybe i will start a new one and let this be as a training.. i dont know now) C&C are highly welcome.


5
Pixel Art / Re: The Sentinel
« on: October 06, 2006, 07:59:19 pm »
Ui, und wie es ausschaut auch noch aus der deutschsprachigen schweiz^^

6
Pixel Art / Re: RPG Tileset
« on: October 06, 2006, 11:02:33 am »
Alright, please excuse the bump... I'm a bit uncertain here. I tried going with another style for the dirt, but I really can't tell what looks best. So I suppose I'm asking for opinions here. BTW, the color count is at 16, including the white (transparency if I wasn't so lazy to make a gif).



i dont know if i am allowed ti suggest some colorchanges on your tiles and your sprite (i am only a beginner so if my suggestiones are a piece of shit dont be angry with me please).

here is my suggestion:



less contrast in grass, a little less saturation and another color.

I changed the color of the jacket of the char and did some changes with the legs + set some highlights.

7
Pixel Art / Re: [WIP] Head for gamesprite
« on: October 05, 2006, 09:38:59 pm »
Now have done everything but the shoes. Here i havent used the blended steps for the headanimation and that shows, that i should do use them in the game. (there eventually two per movement or three).
That could also be a way to reduce the walkingsprites.

The head should be 1 or two pixels lower and some images (sideviews) need some adjustment to the left btw. to the right.... i have to work with the hair on the shoulders, but i will not do that before the walkingsprites.


8
Pixel Art / Re: [WIP] Head for gamesprite
« on: October 05, 2006, 04:54:46 pm »
I fear i want to use animation for 8 directions (128 frames in total looks good, have tried it with a rendered char... 128 frames is muuuuuuuch work, i know :) ) and i know about the pain... but i have no timelimit... If it takes me 5 years to have a little 3 to 4 screen adventure done, than it takes me 5 years^^).

I use the Sphere-Engine and did allot of coding work to make an adventuregame-engine out of it (and there is much more to do... planned some nice effects never have been used before *g*).
The main reasons for this decision is, that it has no graphical limits (even 1024x768 is no problem... and now, when i tried the char with body, it looks like i will use this resolution...). And there is only very little hard coded stuff aaaaand, i can do commercial games without paying any licence-fees. I dont know if i will ever went commercial but i want to have this option without to pay much for it.

If the last point would not be important, i would use the wintermute-engine

9
Pixel Art / Re: [WIP] Head for gamesprite
« on: October 05, 2006, 12:01:03 am »


Done:
- the trousers need some more shadow near the outline (sorry for the bad english, hope you know what i mean)
- the frills need more shadow an structure, also the shirt

tomorrow shoes and jacket will follow and the i will fit the animation to the body...
then the ral works start.. the animation of the body *shudder*


10
Pixel Art / Re: [WIP] Head for gamesprite
« on: October 04, 2006, 09:02:42 pm »
Now when you say it... you are right.. think i will give him a cane to lean on^^. I am happy you like my work but when i look at some other artwork here in the forum i could cry because some of them are... incredible... it will be a long way to get even half as good (but i think a detailed adventuregame is a good project to practice^^)

Pages: [1] 2