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Messages - Blacklight_Studios
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1
Pixel Art / Re: Water Tile WIP
« on: January 06, 2011, 06:47:01 pm »
Beautiful edit from the original post!  ;D You're well on your way to defeating the ever-looming Grid!

You got rid of the repitition explained before, but now look at your image of the tiled "ocean"



Now, zoom it once, so you can see it better.

See how there seem to be horizontal "lines" in the image? They're everywhere, honestly, but the most obvious one is made from the top five rows of pixels in the tile itself. edit those lines out, then the Grid is almost invisible.

2
Pixel Art / Re: return to samus
« on: January 02, 2011, 06:33:03 pm »
I like the bent knee on the second pose makes him look more ready for action.  I made you an edit to show some things that could help you.



Finally, someplace on this forum where i'd be of some actual help!  :D

Look here:



the knee's little "spine" at the end is connected to the shin plates of the armor, so they would stick out when the knee is bent.

What is the green thing at the back of the knee? all that's back there is the black connective... Whatever you'd call it, lol... so that can be removed.

on the Varia suit upgrade, there is a little bit of a "spine" attached to the forearm at the elbow.

finally, also on the Varia suit, the inside of the thighs keeps the lighter, yellow color of the standard power suit.

Everything else looks fine.  :)

3
Pixel Art / Re: Help me....
« on: January 02, 2011, 06:14:15 pm »
Oh, my...

Well, first thing is, that the contrast between shades is too drastic, especially for the skin. try bumping those darker colors up a bit. After that, it should look ok.

4
Pixel Art / Re: Three Blind Mice game project [WIP]
« on: December 21, 2010, 04:05:35 pm »
Welcome to the Boards!  ;D

I agree that the contrast and saturation are off a little, but i think it's fine, really. Are those black parts supposed to be stones of some sort? I'd edit those to look more like rocks.

5
Pixel Art / Re: Ice Giant, take two
« on: December 20, 2010, 08:03:09 pm »
Looks good! Are you trying to keep your color count low? the strap for the shoulder pad seems to blend in with the giant's body. That color should be changed, IMO.

6
Pixel Art / Re: Looking for some sprite critique...
« on: December 19, 2010, 08:03:45 pm »
Agreed. However, that's just a minor detail that won't be picked up on in a game, unless the player is looking for the flaws. I would still fix it a little, though.

7
Pixel Art / Re: My first tree
« on: December 18, 2010, 02:44:35 pm »
Use the {IMG} tags with .png or .gif format, please. it helps to be able to look at your work with the zoom feature on the website, so we can see each pixel.

8
Pixel Art / Re: [WIP] Background for game Cannon Room
« on: December 17, 2010, 07:08:50 pm »
wow, it's amazing how that little bit of editing improves it so much.  ;D looks good to me, but I lked the rope on the lattice before the edit, actually.

9
Pixel Art / Re: Final Fantasy VI portrait remakes
« on: December 17, 2010, 07:06:34 pm »
I agree. the ears are too pointed for a Moogle. and the Pompom's not red. that's a problem.

10
Pixel Art / Re: [C&C] Arctic House
« on: December 17, 2010, 04:21:45 pm »
A-a-are those floating islands in the background..?!  :o Sweet!!  ;D

okay, so first thing that bugs me about it is the hill-mountain-things. they're too flat, and in each "level" of the background they merge into one wavy blob of stuff. Try making them more jagged and with just a little more detail, like the floating islands in the very back.  :lol:

the front of the house is blending with the snow beneath. make a simple color change to a cool gray, and you should be set on that.

The floating islands are fine, but i would add another, even darker shade to the bottom of them to add more detail.

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