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Messages - janus
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General Discussion / Re: Exolon DX - done and dusted
« on: December 31, 2005, 04:37:41 pm »
Even more fun than when I tried the pre-release version. Still almost impossible for me to be good at, though! :)

Pixel Art / Re: *sigh* Newbie here. Need comments.
« on: November 03, 2005, 03:51:17 pm »
It needs more depth - try using more than single-pixel lines to shade, and using intermediary shades to create the appearance of smooth curves/gradients. Dithering also works, though it's a little harder to make it look right.

General Discussion / Re: Goblins Of The Game Industry
« on: October 12, 2005, 06:04:02 am »
There's a big difference between putting up with a bit of an ego or a little quirk and sacrificing your whole staff to please one person which is what I focused on for the most part. The "get rid of them immediately" attitude comes from 2 1/2 years of letting myself be tortured by people who thought that having talent meant we should do whatever they wanted. I didn't write this article based on cutesy little ideas I thought people might like or find "smart", its based on real bad experiences I've had, and boy oh boy have I had lots of them.

If that artist/ programmer/musician etc isn't worth the junk they put the rest of the team through then they need to go down the laundry chute. You need to trust your gut when it says something stinks like a big rotten ego.I've never found getting rid of a person like that kills the momentum of the project. Usually when someone actually gets fired its a big relief. A lot of artists complain to me that they lose their desire to work with someone like that around.
I have to agree with this. I've seen many projects lose all their momentum due to total jerks being on the dev team (whether they're writers, artists, programmers, or musicians) and people being unwilling to tell them to cut it out or get out. I've even personally complained to the individual(s) in charge of the team when it's a project I'm involved in, and people are often unwilling to be 'harsh' or 'unfair' and kick someone out when their work is up to par. I personally don't even consider trying to work with someone anymore if I can't at least get along with them, and if it looks like they won't get along with the rest of the team I have a hard time finding it worth the effort to give them a chance.

General Discussion / Re: Goblins Of The Game Industry
« on: October 11, 2005, 04:35:45 pm »
Great thread! Haven't had a chance to read over all of st0ven's stuff yet, but one comment for FaeryShivers:

I don't think that the person with the design vision should necessarily be the project leader. Project leadership requires a lot of extra effort and leadership skills that a good designer isn't always going to have, and requiring them to both design, do their normal work, and lead, could be a pretty significant hindrance to your project - I've heard stories of this being a real problem in both large-scale commercial development and indie development.

General Discussion / Re: Query for the mods
« on: October 11, 2005, 11:28:09 am »
Sounds like a fun contest. Have you nailed down any ground rules or anything for the contest yet? I imagine the other mods and admins would probably make the rules of the contest a major factor in deciding whether or not to allow it. If memory serves, vaguely defined rules and exceptions were the only thing that caused problems the last time, so I'm sure that if you get those out of the way first it'll go fine.

General Discussion / Re: #pixelation "PT" Has passed away!!
« on: September 11, 2005, 11:22:18 pm »
Quite a shame. :(

General Discussion / Re: Nintendo DS (Just think of the possibilities!)
« on: August 24, 2005, 03:31:59 am »
All I've heard: the system's good and all, and has a great deal of potential, but most of the notable games seem to be Nintendo's own titles. Is development hardware (flash cartridge type stuff) readily accessible yet? I'm wondering how/if/when a pixel art app could appear.
This is due to the fact that Nintendo always has been very protective of their hardware details and devkits. To this day, you CANNOT get a devkit without providing a list of previously published games, evidence of the security of your facilities, proof of a large staff and a large cash investment. Almost all of what could be called 'indie' development on Nintendo consoles is entirely the result of reverse engineering.

General Discussion / Re: "Sigma Star Saga" is out August 16th
« on: August 19, 2005, 06:23:58 am »
Do I write places that review my games poorly? Of course not. They're reviewers. But I also never ever make critiques in a forum like Pixelation that could be taken poorly. Pixelation is a forum for growing and development, and dropping by to say a game someone worked on is awful has absolutely no merit.
Whoa, man. When did I say your game was awful? All I said is that it wasn't any fun. It's not like I can do anything about whether or not I enjoy it; it's very likely that maybe the later portions of the game are more enjoyable, or perhaps it's just not my kind of game. I gave it a try for an hour or two and I told you what I thought. If you didn't want to hear what we thought about the game, well... why did you post a thread then?

I honestly was going to write a longer review, but I felt you'd be offended if I made any direct criticisms of the game, so I kept it short and to the point. Perhaps that was a mistake.

General Discussion / Re: "Sigma Star Saga" is out August 16th
« on: August 19, 2005, 04:27:43 am »
Janus is smug and rude. I would never go into a thread regarding something you guys had worked on and trash it so openly. I would never ever say anything demeaning to another artist in a public forum and I would certainly never do that if I was moderating the place. If Janus represents the mentality of this forum, and you guys are fine with his comments, then it's just one more clue that I'm losing touch with the current hobby pixelling scene. I don't know why I keep coming back to a forum that drives me batty about once a year.

- Adam
Saying the game isn't fun is trashing it? I didn't even say anything about the parts you worked on. I'm so sorry for actually telling you what I thought about the game. Next time I'll lie.

General Discussion / Re: "Sigma Star Saga" is out August 16th
« on: August 19, 2005, 02:28:38 am »
im pretty sure its mostly the fact that he stole the game, and then criticized it in such a way.
So if I lied and said I bought it, the post would be OK?  :P I'd be glad to edit my previous posts if it will satisfy your sense of moral justice.

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