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Messages - ponjanes
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Pixel Art / Re: Help with walking.
« on: November 30, 2010, 04:21:04 am »
     :huh: mmmm.... sorry, I wasn't saying that you have to remake and turn 180º on the design of your character... I was just talking about  the angle that would make you change more things than you first thougt  :hehe:...
    I agree with ChadHackey

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Pixel Art / Re: Help with walking.
« on: November 29, 2010, 12:15:30 pm »
Do you want to really do it right? You would probably need to redraw most of the sprite, as if he is going to walk left an right in that angle, he will walk almost sidewise, or something worst. I know how you are feeling, I have exactly the same problem (just that nobody seems to help me   :-[ ...  >:( )

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Pixel Art / Re: [WIP] Shump Ship
« on: November 29, 2010, 12:05:51 pm »
I guess it's ok, try some animations, like the orb with diferent intensity, like a candle; depending on how you do it, it can improves the junky feeling

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Pixel Art / Re: Looking for some sprite critique...
« on: November 29, 2010, 12:02:01 pm »
I guess the walking is preaty good, basically the diference you have made is in the arms, as mens usually extend more their arms and girls stretch them to their bodies. The legs and tail seems ok for me, but the other things still have something that make them look like sketch animation, I guess that is her stomach that bounces like jelly (mmm....  :D  ::)).

P.D.: sorry about the PDs, it's the same thing as P.S. but in spanish...

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Pixel Art / Re: Looking for some sprite critique...
« on: November 29, 2010, 01:52:22 am »
hmmm, those eyes...



what about now?

P.D.: By this moment I can only think that she haves an scar on his torso, am I wrong?

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Pixel Art / Re: Looking for some sprite critique...
« on: November 28, 2010, 11:01:31 pm »
Quick edit to make it notable



In order to make it visible, contrast. Darker eyes = whitest skin. That's why in many animes girls with yellow eyes have dark skin, otherwise their big eyes and/or iris have strong dark outlines. As in that scale you don't have the room to do that, you must make her eyes darker. If is for a game you can always use interludes or other things to make the user know about her eyes.

Also tell us in wich resolution an size of monitor you expect to see that image, as if is very tiny, don't forget that it doesn't matter what you see with zooming, the eye will mix the colors and create new ones.

P.D.: Not at all, it doesn't look bad, I just were trying to show you.

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Pixel Art / Re: Looking for some sprite critique...
« on: November 28, 2010, 09:16:25 pm »
I try to kill most of your beautifull softy colors to enable contrast power, keeping the most your palette. Also, what about that black powerfull line outside? Check the one without it and tell me.

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Pixel Art / Re: [WIP] Shump Ship
« on: November 28, 2010, 07:45:03 pm »
I actually feel that every panel is convex, as a pillow, but that's just perception.

I have made a quick edit to show something like I was thinking about the light. Also made some retouch in the transparency of the orb.


P.D.: now that you have tell me what's about that ship, it seems good to give it a junky look. Consider that usually primitive based looking space ships tend to move a lot, like making spinnings and things like that.

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Pixel Art / Re: [WIP] Shump Ship
« on: November 27, 2010, 10:14:54 am »
    Tell us something more about your proyect, something like a shoot 'em up can be... anything. I myself don't know what I'm looking at, is it the main ship of the game? If it is, it seems interesting to make a very minimalist protagonist for this genre, but it can be polished. Remember that memorable characters aren't just good looking, they are interesting to watch and follow throught their mission.

    I don't know if is this monitor, but the screw-like dots you are using are almost invisible, try more contrast, if you want to keep them, as they give a coarse-scrap looking. Of course I  just keep on writting without knowledge, but to get a good idea of futuristic minimalism, think about something like, mmm, Eva, fron Wall-e, she is clean, and soft, and have smooth shadows... try making some shading to give it a round effect (think about a cilinder), and as the action (proton cannons emitions and things like that) probably occurs up in the screen, it probably would be better to draw the shadows in the lower part, maybe giving a more dramatic looking.

    Don't forget contrast (don't excess either)! If you try to draw those shadows, you probably want to make that darker area in the middle-low part a bit more brighter.

    Also, is there some limitation in the color palette?

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Pixel Art / Re: [WIP] Death old man for a game
« on: November 26, 2010, 03:21:30 pm »
fixed that JPG issue, sorry!  :)

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