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Messages - Mr_L
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Pixel Art / Re: [WIP] Tree *Heavy C+C Please
« on: February 06, 2011, 06:04:17 pm »
Before you go much farther on that, I think it would benefit you a bunch to look really closely at pics of trees as you're spriting. Try blocking in colors and making an appealing shape, thinking of how the branches will move and grow and how the leaves will cluster. Even cartoony trees tend to begin that way, the exaggeration coming after the basic foundation is laid down - perfectly spherical is usually fairly unappealing to look at, even moreso with a fancy leaf texture overlaid on top imo.

edit: here is a prety good example of what I'm talking about, sorry if I'm just babbling ;)
Actually thanks,The leave thing I have there isn't the actual thing,I just put that there to give an idea of where it went,and this is supposed to be more cartoony than anything so about the bottom of the tree I might not go that far into detail for it but thanks,I'm really just looking for help in making leaf texture because it's something I can't grasp.

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Pixel Art / Re: walk cycle girl
« on: February 03, 2011, 08:09:52 pm »
 Well for the side view the beginning is smooth but hits the floor choppy IMO.
EDIT: Heres sorta what I mean,I added two more frames.

EDIT:Crap I missed two words when typing,my fault.

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Pixel Art / [WIP] Tree *Heavy C+C Please
« on: February 03, 2011, 02:26:30 pm »

I'd really like to finish this but I have no Idea how to shade the leaves to give it a nice texture.

*You may edit.
Thanks in advance.

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Pixel Art / Re: Ikirouta IV - Ultima 5-inspired WIP
« on: November 14, 2010, 06:52:24 pm »


Mr_L: It's not really a top down game. The tiles are more symbolic than anything else, except that for example in U4/U5 there are all kinds of weird perspectives mixed in. It's sometimes a bit confusing. The character tile only has one direction, so if the perspective were more defined as top-down, moving "north" would make the character tile look as if it were walking backwards, in which case I'd need to draw the character from back/side views as well. Laying down looks like it's not facing any particular direction, therefore it can go in any direction, with a single tile's worth of graphs.
Oh okay then so making it in all an easier game to program since not having to program all 4 or 8 directional sprites.
Pretty good sprites though,I can't seem to critisize them.Looks great.

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Pixel Art / Re: Ikirouta IV - Ultima 5-inspired WIP
« on: November 14, 2010, 05:26:51 pm »
I've never played this game but are they supposed to be looking directly at us? If they are then that's fine but it looks as if it's a top  down game so I would consider making it more looking like the characters are walking and standing instead of,what looks like,they are laying down.

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Pixel Art / Re: [WIP]New guy needs heavy C+C,edit if you wish.
« on: November 12, 2010, 11:17:53 pm »
Well I actually am quiting this now but I am going to start on a new and easier project.

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Pixel Art / Re: [WIP]New guy needs heavy C+C,edit if you wish.
« on: November 12, 2010, 09:59:44 pm »
It looks like his head is made of a half sphere.  Round the back of his head off a bit more.  The hair and eyes should give the illusiuon his head is turning.
Okay I will redo the walk,This is the first custom walk I ever made.

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Pixel Art / Re: [WIP]New guy needs heavy C+C,edit if you wish.
« on: November 12, 2010, 08:41:33 pm »
Make sure you complete the next step in the walking animation, cuz if you play it like it is, itll make him look like hes doin sort of a zombie limp.

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Pixel Art / [WIP]New guy needs heavy C+C,edit if you wish.
« on: November 11, 2010, 01:38:10 am »
This is an OC named Jeffrey Lowums,and I would love to know how to make him better.




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