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Pixel Art / [WIP] 4bit RPG Tiles and Sprites
« on: March 09, 2015, 01:54:25 am »
I've reached that point where I've been staring at it for too long to be objective about it, haha!
I'd be grateful for any critique.
Mockup:

I'm specifically unsure about the tall furniture like the bookcase and wardrobe. They look really thick. Is it worth it to save a tile and keep them as they are or should I put them on a diet?
Palette:

There's no other restrictions, I just pixelled a bit of a project with this 16-color palette a year or two ago (I stole a couple of these tiles from it, most notably the rug) and loved working with the limit. I'd love to improve it if I can but it's working pretty well for me so far.
Thanks for your time!

Mockup:

I'm specifically unsure about the tall furniture like the bookcase and wardrobe. They look really thick. Is it worth it to save a tile and keep them as they are or should I put them on a diet?
Palette:

There's no other restrictions, I just pixelled a bit of a project with this 16-color palette a year or two ago (I stole a couple of these tiles from it, most notably the rug) and loved working with the limit. I'd love to improve it if I can but it's working pretty well for me so far.
Thanks for your time!