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Topics - Cage
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Pixel Art / Submuncher - underwater action/puzzle game
« on: May 22, 2016, 03:56:52 pm »
Hello everyone!

I'm creating pixel art graphics for Submuncher, an underwater action-puzzle game. Actually I'm taking a break from working on it for the time being, but I've ran into some problems and I thought some advice and general comments would be very helpful once I get back on it. No fun going back to the project to be stuck on some tedious parts. :)

While I'm happy with the overall pixels placed, I've got two main, more general art, concerns:

This is one of the boss creatures I was working on, and while I'm satisfied with the side view, the top/up-down view blows, I'm having trouble with the form and it looks bad despite me already doing few passes on this. The game is completely grid based, so the sprite itself should take as much of the 48x48 space as possible - that somewhat contributes to the problem, since I don't know how to make it work for the top view without making the sprite look like flattened roadkill or something :(

Second problem would be the colors of the tileset and the general color scheme. I'm really keen on making this feel underwater, so I'm straying towards a blue-ish tinted, a bit muted color scheme. I'm super happy about how some tiles look, but some seem somewhat dull and lifeless. I don't want to limit the whole game to blueish/cold hues but I don't have any good conscious idea for a good mix. While it's hard to see in the preview, I think it works a lot better when limiting the color choice during the level creation (Green rock + green vines for example). Here are the tiles:

The overall theme for the tiles is supposed to be underwater environments plus some derelict ocean-floor labs and research/military bases. Each set will have extra tiles that can be placed on top to break up the pattern a little.

And here's a level and a menu shot for some more different stuff and context:

(Ignore the artifacts, there's a wave distortion effect in-game)

Comments and help much appreciated!

Devlogs & Projects / Monstro Battle Tactics - Indie pixelart game
« on: February 09, 2014, 10:14:46 am »
Hey, I didn't talk about our game here yet! :)

Monstro: Battle Tactics is a novel combination of Tactic RPGs gameplay with a puzzle game. There's no randomness in the game mechanics, so your success (or failure) depends only on your wits! Command armies in the battles staging humans against terrible monsters - or the other way around, since there's a monster campaign too, and a hard mode for both of them.

Made in action script, with my friend (who took programing and level making duties), a hired musician and me as the artist - pixelart for the unit sprites and in-game graphics, some minor painted stuff and story illustrations made with pen and ink and water color.

Check out the game here: (screenshots and trailer available there)

I'd like to hear your opinion, and if you like the game, it would be great if you would vote for us on Steam Greenlight :)

General Discussion / Selling T-Shirt designs?
« on: May 05, 2013, 09:10:20 pm »
Hey Guys.

Kinda looking for sources of extra income, thought I might ask here:

Have anyone here had any experience with selling your own illustrated t-shirts, or other merchandise? If so, did you produce them and sold/shipped by yourself, or used the online services which produce the merchandise and ship it for you? If so, was it an local service or an international one?

Just curious, it's not something to make a living out of, unless you're doing merchandise for a game/book/comic with a cult following :) Especially, I'm wondering about the "you provide the artwork, we produce the merchandise and ship it, you get the cash" services - it kinda seems too good to be true sometimes, and when something sounds "too goo to be true" it's usually a rip-off. Or it might be a bad deal - the service gets little exposure, or the actual % for the artist is low.

But if it works, it's a nice way to promote your art and get some spending money by the way, I guess? Any thoughts and experience?

Pixel Art / [WIP]Tactical Game Tileset
« on: January 20, 2013, 12:30:03 pm »
Hey guys, I'm working on a tileset for a tactical game from a typical "j-rpg" viewpoint - while I'm happy with the general look and the rendering, I'm not happy with my color choices and the water animation gives me headaches :P Here's how it looks

Here's the water animation:

I'm thinking about doing the water the simplest way - solid color fill and just some animation on the shore tiles - waving around a bit on the edge and the grounds reflection being broken out a bit

Pixel Art / Dark Tileset
« on: June 12, 2012, 06:24:49 pm »
Hello! Making a tileset for a puzzle game - instead of doing something abstract or a clean and simple design, I wanted to do an actual tileset. Dark and greyish and a little gritty - the game is all about colours, so the background is supposed to make them pop out more.

Tileset here (lacks some of intersections, etc. currently)

And a test assembly:

I'd really like to hear your suggestions!

Pixel Art / [wip]Retro puzzle game
« on: February 11, 2011, 12:21:12 am »

Supposed to be retro looking, NES limitations were too tough for me ;) so I went with GBC specs. This will be shown at 2x resolution.

Any comments, ideas? Since the gameplay elements will be rather simple, any ideas for making the background more interesting are very welcome ;)

Pixel Art / [WIP]Top down puzzle game
« on: July 15, 2010, 01:58:56 pm »
Just a little puzzler I'm making with a friend, got some color/contrast issues :P

I think I like the bottom-right corner the most, but I think the overall look will be too dark when I'll add background (And the theme aws supposed to be bright and colourful). The eyeballish thing is the player.

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