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Topics - 1ucas
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Pixel Art / [WIP][C+C] Pirate mermaid (partial nudity)
« on: October 06, 2011, 08:07:07 pm »
Been working on this on and off for years now, and this has been through several revisions. This is what I've got so far.



I could call it done, honestly, but I still think I could add more stuff to it. I'm considering expanding it to 320x240 and adding a ship's derelict to the right, and some other rocks. But right now, I'd like some criticism and tips.

I'm not really happy with the water or the rocks, to be honest, and especially how water interacts with the rocks. I'm wondering what would you guys do differently. The clouds are ok. I'm happy with the mermaid as she is, but maybe I'm not seeing something obviously wrong.

Thoughts?

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One of the problems with animated GIFs is that we can't just stop them in the browser and play them frame by frame. It is very cumbersome when someone posts an animation and we have to save it and open it locally in order to analyze it.

Well, I created this little tool to help us with that. It's entirely based on JavaScript and some server-side processing of GIF files. The whole thing is cached, too, so it should be really fast once the first person processes a GIF file. The usage in a page is completely unobtrusive and simple and will work with any GIF file in any server, as long as it is below 1 MB in size.

Here's a test page.

Now, I'm not sure if the admins here would like to implement this, Indigo has shown some interest, but I think it would be very neat and useful for us. I'll also try to integrate it with the zoom feature soon, and I'm working on a few extra ideas (hotlinking to specific frames, etc.)

Either way, it should be possible to use it as a GreaseMonkey/UserJS script to whoever is interested.

Also, notice there are still some minor bugs in processing the frames (Fool's dog disappears for a few frames, I'm still trying to figure that out).

Suggestions are welcomed!

(Whoops! I posted this under "pixel art" instead of "general discussion". :-[ Someone please move it.)

3
General Discussion / Would this be considered bad practice?
« on: March 27, 2010, 09:39:13 pm »
I've been thinking about this a lot, and I really don't know if this would be considered an issue.

Here's the deal: I want to create a pixel art animation, but what I have right now is traced over a very simple 3D model I created and rendered myself (POV-Ray source here). I tried to render it as neutrally as possible, since all I wanted were the shapes.
The render used a neutral lighting (directly at the top and bottom) so I would still have to figure out highlights and shadows myself on the final piece, and I also rendered the animation with only a simple rotation on the vertical axis, after the model was tilted a bit.

Here are the rendered frames:



After tracing the outlines over that, I animated a back and forth wobble by hand, which looks like this:



So, at this point, the animation looks really smooth and nice, and I'm really excited to work the actual pixel art on it. My plan is to have three light sources, a ray gun at the bottom and lots of other interesting details, so there's still 95% of the work to be done here.

Either way, the whole bit about tracing over the 3D render has been bothering me. I took as many measures as I could to avoid any computer-aided help, besides the actual shape of the saucer in each frame.

The issue with tracing is usually over existing works, which was not really the case here. Still, the 3D renders were computer generated, which might be considered cheating.

So, what would be the consensus?

4
Pixel Art / Clouds
« on: March 22, 2010, 05:30:13 am »
This is part of a "5-year hiatus comeback project" I'm working on. I never drew clouds before, so I had no idea what techniques I could use.
I have no intention of using this version on the final piece, so it was more of a study.



It looks ok, but far from amazing. I'm wondering what kind of tips you guys could give me on this, and if there's a general tip for drawing clouds, especially without dithering.

Looking forward to your critiques!  ;D

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