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Topics - TheSilentRoomate
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General Discussion / Revival of the dead myths
« on: June 10, 2011, 04:14:07 am »
You people on here seem to be pretty knowledgeable so I was hoping you'd all be able to help me out with a little problem.
I'm working on a game in which a person is trying to bring back his wife from the dead. Ive been looking for mythology or just interesting ways to go about bringing someone back to life but have found next to nothing.
You guys be able to help me out?

2
General Discussion / Pitiful Platformer Plot help
« on: November 25, 2010, 06:25:41 am »
If anyone's checked out any of my pixelart threads you've probably heard me mention i'm working on a game. Everythings going pretty great except I can't flesh out my plot for the life of me. And until then I can't decide what graphics i need to do and where everything goes so the game is pretty much on a standstill. I am taking a lot of inspiration from earthbound and mother 3 in terms of story.

Here's what I have so far.
You're a young boy, living in a house on the edge of a village.
You wake up one night to a loud thump and bright lights outside your room (think alien abduction movies), you look out your window but you can't distinguish anything, so you go back to bed.
You wake up the next morning and look out your window to see a bunch of really buff men, glistening shirtless or in overalls, digging a big hole in your backyard. (this may go on for a few days or may not, i haven't decided) But you eventually go out there to confront them and see them all jump down the hole. You go over to look into the hole, but trip and fall in, landing at the bottom of a really deep pit unconscious.
Now your goal is to get out of the hole, while all the time wondering why the buff men dug such a big hole in your backyard.

That's what i have so far ???

As for characters

Noname main character
-boy, has stretchy arms to punch, wears colorful clothes, doesn't talk

Buff men
-buff, big,

Dirty blind man
-a man who you see periodically throughout the game who is attempting to dig to china, but unfortunately he is blind so he can't find his way. He acts as a save point

Band
A band that has also had the same misfortune of falling into a hole as you. One night they were jamming too hard and the ground beneath them collapsed, landing them underground.

And thats what i've got. If anyone has any suggestions or ideas it would be very much appreciated, i was not going to post, but i've been stuck with writers block trying to figure out this plot for over 4 months now and it's driving me mad how i'm not getting anywhere! Thanks a bunch everyone!

I'm mainly trying to figure out what the buff men could be up to building such a hole and what the whole storys going to become after "get out of the pit"

3
Pixel Art / low color body builder
« on: November 17, 2010, 03:42:09 pm »
Okay, I'm working on a game which is mostly done in solid colors, the villains in this game are flashy body builders, think barrier trio from mother 3. Anyways, the colors are just placeholders I'm just trying to figure out figure out shape at the moment

thanks for the help!

4
Pixel Art / Indoors
« on: November 16, 2010, 03:40:21 pm »
So I'm slowly but surely working on this game. I am trying to use very few colors and use flat one color for most things. I drew up this room, but it's really boring looking, does anyone have any idea how I can spice it up? Thanks!


5
General Discussion / What makes a good plot
« on: June 09, 2010, 10:41:17 pm »
So i've been working on an exploration platformer for some time and I've got pretty much everything in the engine and the only thing standing between me and finishing the game is a plot line. I've been a really big fan of the mother series' plot lines, mainly mother 3 whose ending was sad enough to make me cry haha. So i was wondering what everybody likes in a plot line and how you go about creating one?

6
Pixel Art / cartooney mountain backdrop
« on: May 04, 2010, 01:25:31 am »
I`ve never really tried anything this big and not tiled before in pixel art and i was hoping someone on here could give me some critique as to how im doing and where i should really go from here!


7
General Discussion / anyone up for some plot brainstorming?
« on: April 15, 2010, 08:47:56 pm »
I've been working on a platform shooter game influenced heavily by cave story and mother 3 for quite a while now and I just realized I don't really have much of a plot figured out! So I was hoping people on here would be able to help me flesh this one out!

Here's what I have as a backstory so far:

A long time ago an enormous monster appeared on the earth. It began a rampage across the surface, destroying cities, leveling mountains. The humans, peaceful in nature and caught off guard by this sudden destruction, were unable to fight back. As the monster continued its rampage a board of the humans most acclaimed scientists, architects and engineers assembled to construct something to fight off the monster. What they created were 4 very large, self sufficient robots. These robots were programed to consume any non living matter and convert it into littler robots used for fighting off the monster. They functioned sort of like a bee hive, with the 4 large robots acting like queens.  They were programmed to do this until the monster had been destroyed.

Eventually the robots won the fight, scattering pieces of the monster across the earth, but not without heavy human casualties. Not needing the protection of the robots and figuring that the program that would cause the robots to stop multiplying had taken effect, the humans buried them deep in the earth along with all the other waste caused by the monster's rampage.

Unknown to the humans the robots did not stop multiplying. The monster had not been completely destroyed because pieces of it, capable of still secreting its 'children' still existed and therefore the robots still had work to do and the program to stop them was not yet in effect. The monster had as well been spread so finely and so widely throughout that it was impossible for the robots to locate every piece. They continued to live underground, eating away the rock and minerals until enormous caves and tunnels wound throughout the earth. So much so that parts of the surface were beginning to collapse into the caves. These caves are filled with many different inhabitants

This is where you come in. Walking one day through hills, the ground begins to shake and collapse beneath you. You fall down and down until eventually landing unconscious upon a bed of leaves at the bottom of a cave. Your initial goal being to escape from the cave back onto the surface, you begin searching for a way up. On your way you encounter a robot who when you get near becomes scared and runs away from you.


Things I know youll have to do througout the game: destroy the robots so they stop reproducing and eating away at the earth.
Find out about the robots
There will be primitive underground races that you will run into and be your "home town" sort of thing? I want to have the underground races very primitive at first, but when the earth begins collapsing things like tvs and other modern things fall in, in a cartoony sort of way
Things I need:
a plot-in a very mother 3 esq way
a villain
how you discover you need to destroy the robots
quirky characters

I'm looking to avoid having the monster come back in any sort of way, except that you may have to destroy some of his left over pieces or something

Anyways if anyone would want to give me their opinions on this so far it'd be greatly appreciated!

8
Pixel Art / Minimalist Platform Characters
« on: March 06, 2010, 02:54:32 pm »
I'm working on a platform cave adventure game!@ I'm using few colors in my pixel art but im not really restricting myself to a pallet.
Anyways critique would be greatly appreciated



I need pixelations help! I've been trying to make my character punch with stretchy arms but whenever I draw them they come out pretty strange looking! such as:

Anyways if anyone can help me figure out how to draw tis correctly it would be soo much help!

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