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Topics - Shrub
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Pixel Art / Help with a tree [WIP] [C&C]
« on: March 09, 2012, 08:57:17 pm »
Long time no see guys!
I'm having a hard time with this tree WIP, even studying a tutorial. The shading is poor, but I've given up on half-assing it with no idea what I'm doing, until someone gives me some pointers.

Would be really grateful for your C&C - I want to improve. I always love the advice you guys come up with, so feel free to go wild.

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General Discussion / Too ambitious?
« on: April 01, 2010, 10:31:32 am »
So basically, I'm making a Flash sidescroller game. With 95% or so pixel art.
It's going to be in AS3 (of which I know none), and I am still  a newb at pixel art. I want to make it,
but when I compare myself to "the greats" like Fool, and a few others, I just think wow I suck.

I need some help deciding whether or not this is a good idea to continue.

Pros:
• It's a great learning experience
• By the time I'm done I'll know AS3 at an advanced level
• Seeing my vision come to life would be fantastic
• It may be possible to learn enough to complete it

Cons:
• I am not currently good enough
• It's hard work
• I might be kidding myself with the whole idea that I have a chance of completing it.

The thing is, I don't know how long it would take for me to become good enough to make quality pixel art.

Should I
A) Persevere and work through the hard slog, learning as I go along, and creating my dream? After all, it might not take long to get good at PA, with enough practice.
Or
B) Should I give up and realise that it would take me years to become good at pixel art? It's far too unrealistic to hope for.


How long does it take to get to a decent level at pixel art? Is there such a thing as "too ambitious", as long as you have dedication? Do we all learn in the process of making something, which means that every task is a good one?
Thanks.

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Pixel Art / Aztec Warriors [WIP]
« on: February 05, 2010, 04:21:03 pm »
I posted a WIP thread about this on Pixeljoint already, but the community here may be able to offer some different advice. (No replies on PJ yet anyway).

I want to make a collection of Aztec style warriors, maybe make a sidescroller mockup. But first I need to perfect the design of the first warrior.
(I'll post more if I get round to making them).

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Edited the face, helmet, sandals, shield, spear, and head-feathers.

I'm having a little bit of trouble with his face - not enough space to make him look... human.
The chest/stomach area also needs work.

It's worth mentioning that I'm a newbie at pixel art.
C&C appreciated. Edits are also welcome/encouraged.
Even if you don't have any contructive criticism for me, feel free to comment.
Any posts are nice :)

Shrub

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