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Topics - sancho
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Pixel Art / help with steel walkway and stairs
« on: September 11, 2018, 02:57:26 am »
Hello. Thanks for this forum. This is my first post here so I will tell you that I am strictly a hobbyist and beginner skill level.   

I am working on some tiles for a tile map. I needed a steel walkway and stairs in orthogonal perspective.
I would like some help with the stairs. Mine looks like the last step is on the floor whereas it should be above the floor.   
The tiles are 32x32 but as you can see I combine to make the walkway.   
I like my walkway and I tried to add a handrail. But since I am using greys and the perspective any kind of handrail gets blended in and lost.   
Since these are tiles that have to be seamless on at least one border, I can`t use a black outline. 
I would appreciate any tips to make my graphics look better and especially if you can guide me to a handrail and better (more complete) stairs. 

First is a look at part of the tiled level. The wall and floor tiles are from opengameart.org.  I doctored the wall tiles to make them look like granite.
I post this to show the perspective my graphics are to be in.  The red is a placeholder for the floor.


Next is a look at the steel walkway and stairs in a room. This is a screen shot from within Tiled (tiling program).
The wall is three tiles high and the walkway is supposed to be one tile higher than the floor. You can see that I am cheating on the stairs as they are dropping three tiles. Obviously that is not an ideal situation. 


Here is the stairs isolated (100% zoom):
 
 
Here is the steel walkway tile sheet(100% zoom):


I do the graphics in paint.net.   
Any help is much appreciated.





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