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Topics - Bahototh
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1
Devlogs & Projects / Thy Sword [Greenlight] [Demo]
« on: June 08, 2016, 05:56:10 pm »
Hey friends,

Wow, haven't posted in ages. I thought some of you might enjoy some pixelated platform action, old school style!
We're a three man Indie company from Finland. Thy Sword is our second game and is now live on Steam Greenlight!

http://steamcommunity.com/sharedfiles/filedetails/?id=699204048

Would sure appreciate your help!

Play the demo right here http://www.gamephase.net/download/629/



Trailer:
https://www.youtube.com/watch?v=X8dTiBJ-kdk

Thy Sword is an action rpg platformer in a fantasy setting. It draws inspiration from Norse mythology, Conan the Barbarian and great games like Golden Axe and Moonstone.
Play the game in single player or co-op mode, or engage in player vs. player combat.

"This is the land of Nhaastans.
You, bold adventurer, must break the tyranny of the Dark Overlord.
Your quest will be to obtain the ancient runes of power
with which to overcome the Dark Overlord's rule.

Can you be that hero?
Can you fulfil the destiny of greatness and bring deliverance
to these shadowed lands? The answer lies in your heart
...and Thy Sword!"



Features:
-An action rpg platformer
-Single player or co-op mode
-Player vs. player combat
-Procedurally generated levels
-Environments like forests, mountains and caves
-Different weapons and items, spells and enchantments
-Many types of challenging enemies and bosses
-Steam achievements and unlockable content
-Beautiful pixel art & animation
-Chip music created using the legendary SID (Commodore 64)
-Loot!



About the resolution and scaling...

The game is made in the resolution 240x135. Everything is drawn in this resolution and then scaled up to fill the entire screen with nearest neighbor scaling. Scaling 8x will result in FullHD (1980x1080), for other resolutions the pixels can vary a little bit in size but we decided that it is better to fill all screens (aspect ratio is kept of course).

We are purists when it comes to pixel graphics so we don't want to mix resolutions. The cover image we will use for Steam Greenlight is the only image so far that has mixed resolutions, we had to do that otherwise the characters would be too small.

The color palette is limited also, we don't have strict rules for this but the graphic artist is using a custom palette in Cosmigo Pro Motion.

Phew. Long post.

Thank You, for your interest!

/Bahototh


Team GamePhase


2
Pixel Art / Rogue...lite?
« on: January 14, 2016, 10:04:51 pm »
Quite pleased with this small mockup. Feel free to C&C!


3
Pixel Art / [WIP] [C&C] Heroes & monsters
« on: June 12, 2015, 09:53:21 am »
Hi,

I'm doing pixel work for a rpg platformer
(Thy Sword, devlog here: http://forums.tigsource.com/index.php?topic=48380.0

The most challenging things for me are making sprites stand out and nailing the palette.





Comments are welcome!

4
Pixel Art / [WIP] (C + C) Pixel Town
« on: October 16, 2014, 07:50:05 am »
I actually would prefer people's first impression of what's going on in the screenshot.
That way I can work out the problems.

5
Pixel Art / Zombies! Mockup
« on: December 26, 2011, 08:27:07 pm »
Hope You are all enjoying the holidays.

Did some sprite work and a mockup for a zombie game.
Tried to keep it simple so critique could be direct and helpful.
The grid is really obvious at this stage, needs work.



Uploaded with ImageShack.us

6
Pixel Art / Platfrmer mockup
« on: July 07, 2011, 07:33:19 pm »
Hi everybody,

I'm working on a platformer with smaller tiles and characters. C + C would be really helpful.
The player character is a guy in a red robe, and there's some nemies with green robes.
This game will (hopefully) have sort of a vatican esoteric theme.

I want to keep the graphics simple, because I'm not very experienced, and I would like
some random generated levels.

Here goes:



Uploaded with ImageShack.us

7
Pixel Art / Mockup, tiles
« on: August 27, 2010, 03:04:18 pm »
Some ideas for a tileset, along with a quick mockup.
Initial comments, please?

[/img]

>>Tried with bmp version. Wasn't sure how to upload here, been a while.

8
Pixel Art / side view mockup
« on: February 04, 2010, 07:49:12 pm »
Trying some ideas...

The background is really challenging for me. Flat 2d is kinda boring, so I'd like a little
more depth. No prizes for where I got the guy's style ...

Thoughts?


9
Pixel Art / Nemesis sprites
« on: January 27, 2010, 10:01:04 pm »
sprites for a remake-in-progress, Nemesis the Warlock (original 8-bit game)
No problem with ideas, but I'm having trouble drawing in a consistant style....thoughts?



Jad: edited to show image

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