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Topics - NoCoolNameLeft
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Unpaid Work / Experienced pixel artist needed!
« on: July 11, 2018, 12:49:34 pm »
Hi guys,

we are looking for an experienced pixel artist to help us with our side project called Nine Hells.
Small teaser -  https://www.youtube.com/watch?v=CepaKmo0Kns

Experienced means, that you should have worked on one similar project or at least have references  you can share with us. In addition you should have experience in Unity (tilemaps). Your job would be to create mainly the environment assets, as the characters are done in 3d, so it is a mixture of 2d and 3d art.

The game itself is  a pixel art action side scroller with a special twist. So in the first place, one could think of games like Castlevania, Metal Slug, Contra and others, but as said it has a special twist besides being non-linear.
In Nine Hells players must try to escape from the Nine Circles of Hell, from Dante's The Divine Comedy. Done in Pixel Art, the style is similar to a retro arcade sidescroller meets the Inferno. The game is non-linear; the player must collect keys throughout a level in order to unlock gates between the nine circles. In addition to classical power-ups, players will also be able to use the Seven Sins as skills, which will allow them to interact with the environment. We can reveal more (a pitch deck) in case you are interested.

Right now we are working on a playable prototype (one level), as a publisher is interested in the concept, but of course wants to see more than just the pitch deck.  So the payment is secured once we sign a contract with the publisher. Alternatively it could be profit share in case we are going to release the game by ourselves (Steam).

So at this point, it is a side project without payment, but in case this is a problem for you, we ca talk about it to find a solution, as the workload isnīt that high at this point.

The team consists of people, who have worked for known companies like Crytek or Ubisoft.

Please write me a PM if you want to know more.

Thanks in advance and all the best
NoCoolNameLeft

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