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Topics - jackal27
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[EDIT] I accidentally uploaded the original sprite at 2x size. So sorry about that. It's fixed now.

It is very difficult for me to post this because I am such a perfectionist and this sprite is so so far from completion. There is next to no shading, I hate the color paletter, and it needs a lot of edits overall. I've pretty new to pixel art, but I'm learning. I think color is my main problem right now. Also, deciding whether or not to use outlines.

Anyway, this is Maple, the love interest of my game Driftwood. I've been working on her sprite for a while now and I think I'm finally satisfied with this basic idea. However, I'm having a very difficult time finding a color palette for my game and thus, a color palette for this sprite. I like the over theme of purple, teal, and white, but this is just way too pastel and I'm not sure what to do.

So yeah, I love some help, suggestions, edits, insults, death threats etc. anything you can give me. If this goes well, maybe I won't be so afraid to share some of my other stuff I'm having trouble with as well, haha.

General Discussion / Tips/Help with Creating Balanced Color Palettes?
« on: October 19, 2010, 07:00:02 pm »
Man, this is such a noob post, but I've been trying to search for an answer on these forums (and the rest of the internet) for about a week now.

Here's the deal. I've been working on a game called Driftwood for about a year now. We have a lot of programming and music finished, but I've been slouching in the graphics department. My main problem is that I just cannot nail a decent, limited color palette to use. For a while I was using Arne's 16 color palette because it was so simple, but Driftwood's graphics are more of a 16-bit Super Nintendo style and Arne's palette just doesn't lend itself too well to fairly large, detailed sprites.

I've also attempted to create my own palette based on his and others as well. No luck... I've always been good at drawing and I've been working with pixel art for about a year, but I've never been able to nail down a color palette that I can sort of base my game's graphics around. So, what usually ends up happening is that some sprites are too dark, others are too pastel, and if I attempt to find a happy medium, those colors may work well for one sprite, but they look out of place on another. I want something that feels earthy and organic, but everything I make ends up looking either too pastel or too... solid for lack of a better term. Like... It doesn't look natural. The colors just go from light to dark. Does that make sense?

I know this is all pretty hard to describe through words and I probably sound like a total noob, but I've tried figuring this out on my own. I can't be the only person who struggles with balancing color or shadows/midtones/highlights like this. Maybe I'm just a perfectionist. Either way, can anyone give me some tips, or point me towards something that could help me out?

Pixel Art / I'm looking for some critque. Pwease?
« on: January 16, 2010, 11:17:01 pm »
Hi there! I'm new to the forums as well as pixel art.

I just started working on my first indie game, titled Driftwood, a few months ago with a team of 4 people and I'm doing the pixel art. Anyway, like I said I'm new to it! In fact, besides my avatar, this is the first piece of pixel art I've done! However, I know it can be better.

Anyway, I'm just looking for critiques, edits, suggestions... insults... What ever you can give me!

This is my game's main character and this is my first draft of what will eventually be his final sprite.

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