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Topics - Ultimaodin
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1
Hey evreyone long time no see. Just got a new computer so I can pixel again. Unfortunately having not pixelled for months and already having been a noob I'm having a difficulty on my project.
So anyway first off I'd like to mention I do have a time limit for this piece, being my friend's birthday party on Saturday night. I know with such a time limit I shouldn't have picked such a large canvas but this is the stock size I generally work with for birthday cards.

So yeah straight to the point I am having troubles with the female form. Mainly the boobs part to be honest, I just can't work out the angel and shape properly. Anyway the concept behind this piece is I'm turning my friend into an angel (she loves angels) and I'm going to give here a sort of blueish silver flowing dress because blue is one of her favourite colours. (or at least used to be.) She is going to be leaning forward as if flying and a set of doves are going to be carrying a cake on a cloth in-front of her with a large 21 candle. Yeah a little cliche but yeah. I feel I've captured her face I just seem to be having a lot of problems doing the upper body. So anyway the art thus-far:



reference picture:


Just lying down basic shapes/line-art right now.

All C+C and help will be gladly appreciated. ^_^
ps I wouldn't be posting this in it's current state typically but yeah I have a very close deadline for somebody as unskilled as myself.

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Pixel Art / anatomical skeleton (a start to a beat-em-up game)
« on: July 16, 2010, 02:33:18 am »
So I'm about to get started with actually starting sprites entirely from scratch. Unfortunately I have this horrible issue of not comprehending anatomy no matter how many books I read and how many references I look at and analyze.
So for that fact I decided to start my fighting game with an editable start off point of the skeleton. This way I could vector it and move the limps before adding muscle and such to bring it too life, therefor having a base and general idea of how the anatomy of the character will come together.

Of course this means I need the lengths and what not of the skeleton to be correct, which comes back to my anatomy issues:



That's what I have so far. It should be easy enough to understand I hope.

Hope this makes sense to people. :)

3
Pixel Art / Dithered ugly mess aka ME
« on: July 06, 2010, 02:06:24 am »
So for the past week or so I've been attempting to put myself into pixels. It's made for going on a white background and because I like to see pixels in my pixel art (an odd and retarded fascination of mine) I tried to do this in a very dithered style. I also did my first attempt at AA with the merging into white.



Not sure how well it turned out but so far I am very proud of it. Even if others think it's a dithered mess.

I did have some trouble with the shirt but I'm pretty pleased with the rest.

Reference:

All C&C welcome!

4
Pixel Art / Need help comprehending Iso
« on: May 18, 2010, 12:47:24 pm »
Ok so I'm dabbling in Isometric for the first time for pj's weekly challenge. Anyway angles and curves seem to be confusing the heck out of.
Anyway it's probably something really simple that I'm simply just missing but it's defying me completely.

Anyway:


What I'm trying to do is point the bottom  and I just can't get the right side to look like the left.
Anyone able to help out. (ps I'm also going to use this as AA practice so ignore the straightness.

5
Pixel Art / Ahhh yeah... me again.
« on: May 04, 2010, 02:17:59 pm »
Yep I know you all thought I'd stopped bothering you. Nah just kidding.

Anyway so I took off for a while again to 'practice' and hopefully got a little better. Anyway googling random junk on well google this came up randomly.

http://www.pixeljoint.com/forum/forum_posts.asp?TID=10284

Yeah I noticed it was old but I was like what the hell, google threw it in my face so I might have a go at it.

Anyway I had bugger all ideas what to create and started thinking 'I live in Bunbury, the only interesting thing nearby is the Bunbury milk carton' So I decided to pixel that.

I used this image as my main reference http://www.brettdavis.com.au/book/bunbury.jpg as well as this: http://farm1.static.flickr.com/170/393979628_062810a89b.jpg?v=0

And I came up with this:

 


Anyway C&C greatly appreciated!


ps. The window/lights on the tower may start to look like one new colour, should I place two of the dark grey between each of the window lines?

6
Pixel Art / Dithering Practice (cartoon wolf)
« on: February 23, 2010, 05:51:34 am »
Well I'm going to practice my dithering on this cartoon wolf I based off a plush toy.

I'm using this:

method of dithering.






Feel free to comment on the one part of a leg I've done so far, general shading and colours etc...


The reference picture I'm using:

http://i393.photobucket.com/albums/pp16/TheUnknownArtistJak/wolfplush.jpg


EDIT: I just realised I need to blend it more to (our) left side of the leg.

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Pixel Art / Present improvement
« on: December 28, 2009, 11:11:56 am »
Well I have to say I feel really ashamed at the present I gave my person and I want to improve it for them especially seeing as what Elk made their Santee.

So yeah I would love all Constructive Criticism and critique top help improve this piece for Elk.


I already started by trying to fix a few perspective issues.




ps the train was initially meant top be steampunkish but I don't really understand the genre.

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Pixel Art / Outback ozzie zoot suit
« on: December 24, 2009, 11:26:46 am »
G'day. Well the title should probably give you an idea of what I'm aiming at but else wise I'm trying to make a zoot suit in an Australian outback look. (similar to what you'd see in the cr0c dundee movies)

Anyway to the point:


So far I've only really completed the hat and the leather suit jacket. (although the hat has a bit of an issue at the bottom right that I need to fix and only just noticed.

I did some studies on leather so I think I got the gist of it but ain't certain. (also cheated and used some random as heck dithering every now and again, hope it doesn't show to much)

All C&C welcome.

Also be as harsh as you want/can as criticism is the best way to learn.

I included the colour pallet separate so far.

PS I haven't done the shoes or set up the base of the pants yet either, but not sure if I should or not.




EDIT:


Changed the colour pallet in hope it might stop the jacket looking so much like rock, and more like the actual leather it's meant to be.

Better or worse?



9
Pixel Art / Chatterbox
« on: November 21, 2009, 05:39:51 pm »
For my works secret santa I got some one renowne for talking way too much. So I 'm making a chatterbox with pixel images. Initially I was going to make all points connet like http://i393.photobucket.com/albums/pp16/TheUnknownArtistJak/chatterboxtemplate.jpg that but since I've only got till the 14 of December and I'm a relatively slow and inexperienced pixel artist I decided to pass on making them connect. Anyway this is frame 9, amusingly it's green with a Tree. (everyones doing trees, yay) I'm restricting each colour I use to 5 shades. C&C on thiswould be helpful.


This is the final idea.








Origionally I was ging to have the three roots wrap around the tree like so with multiples of the msic symbols in between the lines but it didn't function so I wussed out and did something easier.

(ps it's frame 9 on my sheet but yeah)


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