Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - TVboyCanti
Pages: [1]

Pixel Art / Cars and Clouds - a gift for a loved one [WIP]
« on: November 28, 2009, 02:51:38 am »
So I've been working on this on and off again for 2 weeks. I've finally made some headway and now I'm steamrolling my way to the finish so I can finally give this away.

This is my first time doing both clouds and dithering on this scale. Both were done based on photographic references. The clouds are from here
and the car is from photos I took of my own car on my phone.

The clouds on the top right were my first attempt, and I like how they came out, very wispy. The clouds on the bottom are where I tried to reproduce my technique on a larger scale. Honestly I think it looks way better than anything I thought I was capable of, but I think the shapes are kind of off, so please help without referring to more references. The cloud on the top left is just an undithered WIP in progress that I think looks nice anyway for like a more cel-shaded style piece, but I will be dithering that SOB once I get to work on this again tomorrow.

I'm considering the car to be done  (in my mind), except for the outlines, I'll fix those.

The letters are just place holders right now, I haven't decided if they're going to be paint or mud or soap or what (probably mud) but they are the center piece of the picture so they stay.

PLS C+C, especially the clouds and dithering.

Pixel Art / WIP - Wood Laminate floor
« on: November 11, 2009, 10:06:23 am »
Trying to make a wood/vinyl laminate floor for a fighting game backdrop, but I'm having trouble nailing the texture.

Right now I've got the dithering on the two tiles on the left vs. the pattern on the middle tile. I'd like to know which one looks better and how I can improve them. I'm really bad at detail work like this and on this kind of scale, and because it's a fighting game with a fixed vanishing point I don't think I have the option of making a tile set.

Pixel Art / First Attempt at Animation. 2D fighting game[WIP]
« on: October 22, 2009, 01:44:36 pm »
Hello there everyone, I am TVboyCanti, and this is my first post here at Pixelation forums. I have been practicing pixel art and traditional art for maybe a little under a year now, mostly doing sprites for a pokemon forum called Smogon. As my skill at pixel pushing has slowly increased over the months, I have become eager to try new styles of pixel art. I have browsed many pixel-art forums in search of new pixeling ideas, and upon discovering this forum, I was simply blown away at the professionalism and high level of critique that is given by the members of this forum.

Anyway, I am in the early stages of attempting to build a pokemon 2D fighter for the users at Smogon. I have no idea if I will finish this game or not, but it's mainly a motivational tool to help me churn out animations and keep me excited. Because I will be making this myself, am relatively inexperienced at spriting and have very little free time, I have decided to use very small sprites for this game, basically the smallest you can get without becoming icons. I already have several sprite outlines made, and a couple of sillouette animations, but this is my first finished animation. I started with something simple, and idle stance for a pokemon called Hitmonlee, that uses fast powerful kicks. As I said before, this is my first finished animation, and I know that it's probably awful, so I hope that you guys will use your vast knowledge and skills to rip this sprite a new one and show me what needs to be improved.

8 unique frames, 10 colors, 8 frames long.

Pages: [1]