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Topics - rikfuzz
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Pixel Art / Multicart mockup project
« on: July 20, 2012, 10:41:49 am »
Hi all,

Thanks all for the amazing feedback on my last little game project!  (Was away at the time, didn't wanna necro the thread, but it's here if you missed it)

I wanted to start a new fun project with you guys (this thread could possibly be moved into challenges and activities?), where we all make mini game mock-ups (and any accompanying graphics/notes) to one set of restrictions and I compile them into a kind of fake multi-cart game or maybe a wario-ware type game, where they're all linked somehow? 

Native resolution: 320x192
Palette:  16 colours

Include any additional graphics/animations and notes you like.

Might take me a while to put together, so any ideas TOO ambitious may be simplified, but let's just have fun and see what we come up with. 

Hi all,

I don't normally get to post here too much as most of my work of late's been commercial stuff (which I can't really post till it's out, ages after completion).  :(  But I recently worked on something more fun, so I'm here to share.  ;D

A friend of mine really loves whimsical nostalgic platform games, hosepipe animation, happy faces on inanimate objects, cute hats etc.  I really love looking through his sketchbooks, they really make me feel like a kid again.  So for his birthday I worked on a little project to bring his sketchbooks to life into a sort of faux 80s platform game. (My girlfriend even helped me make bad US box art. :lol:)

You can play the game here:

Here's the main character:

Here's some screens:

I was pretty strict to stick with a 16 colour palette on the 'ingame' parts (girlfriend did the intro illustrations and completion illustration which is NPA) just for a sort of authentic feel, and for fun!  It's pretty satisfying working with a small palette.  And of course a lot of the tiles and world pieces are based off my friend's art work.  (here's one example, but I hope you might enjoy looking through more  :))

Palette was based on DB's 16 colour palette which was super useful (not sure how different if ended up, but doubt there's much departure).

If you have any crits I'm very interested to hear, even though the project's completed, or any discussion really. Seems like the smaller palettes look great with small bits, but needs some more skill to use well on larger areas (luckily I was working to a tiny resolution). 
The entire map's here, which shows almost all of the graphics (besides characters etc) without the scanlines and stuff. 

Thanks for reading!

Pixel Art / sprite crit
« on: May 08, 2011, 10:45:43 pm »
Hi guys,

Haven't been here in a while, just wanted to run a sprite past your expert eyes before I continue with the other animations:

I believe there's 7 colours in the sprite itself, and I'd rather keep it low as it's quite easy to animate that way.


Pixel Art / Rocket Bike To Space
« on: April 26, 2010, 04:06:27 pm »
Hi all,

I worked on a pixel game over the weekend for a 48hr gaming competition. It's a very tight deadline, so there wasn't loads of time to dedicate to beautiful detailed art, so I stuck to a 16 colour palette (which was originally based off Arne's amazing work, though now quite different) and relatively low resolution:

Deadline's over now and it's submitted, but I'd be interested in hearing your thoughts anyway, especially any tricks on how you create art especially quickly!

You can download the game here: (just click the large Windows link)

Many thanks

Pixel Art / Marby 21
« on: April 17, 2010, 10:51:37 am »
Hi all,

I haven't posted here in a while, but thought I'd share a small project I made earlier in the year as you guys might find it of interest. As a (21st) birthday present for my GF, I made a big batch of pixel arts of things she likes, or we have memories of etc. and made a simple quiz game out of them (she had to guess what all 50 were to see them).  The (potentially) interesting point was, because we live together, I had to do all the art on my DS, usually whilst commuting to and from work, to keep it hidden. Which brings up a couple of interesting restrictions, mainly a lack of reference material. I also only used 16 colours (a modification of Arne's generic palette), and stuck to 16x16 or 32x32 icons (I think one was 48 or 64).  Anyway, although it's not the best pixel art in the universe, it's the first art project I've done almost totally on the DS so it's kinda interesting...

A couple of examples:

The site with all 50 revealed:

Pixel Art / [C+C] Schoolgirl+gun
« on: November 14, 2009, 02:51:35 am »

Haven't posted any work here for a while, but been pixelling this evening and wanted to share. Wanted to do something with a smaller palette than I'm used to - worked from reference photo ( Had a lot of trouble with the socks especially - any suggestions welcome!   :)

Many thanks

Pixel Art / [WIP] Character animations for C+C
« on: October 07, 2009, 03:29:37 pm »
Hi there!

These sprites are for a personal project, as opposed to freelance stuff, so it's not subject to the same scrutiny I'm used to which has made me a bit nervy about the quality. Unfortunately I've got quite far with lots of frames, so it will be a pain to redo things now, but I'm really interested to see if there's any useful feedback for both the artwork and the animation.



jump up + fall down


Apologies about the 2x size, I'll replace them with 1x when I can.

Some notes:
The palette isn't final, there's probably some near-dupes and colour values will probably be tweaked (I usually do this last when it's all in a strip as I find Photoshop a bit bad for palette managing whilst animating).
I settled on the outline style after trying a few things (no outlines, outlines only on the outside etc), it's not a style I normally do with pixel stuff but I quite like it - though a bit apprehensive about how it'll gel with backgrounds etc.

Thanks in advance!

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