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2D & 3D / Is there a common term for this?
« on: August 21, 2015, 06:05:44 am »
Hi. I've been trying to search for a type of low spec model that I like but I don't seem to be using the right search terms in Google. I am wondering if anyone in this community knows the common word for it. It's practice of having no lighting, only textures that simulate lighting. In Blender you'd do this by ticking shadeless. But I get a lot of stuff when I search shadeless, only some of it relevant. Toon-shading is also different.

This is common with the low-poly stuff but is logically distinct (you could have a heaps complex mesh and still do this). Personally I find this shadeless stuff more visually pleasing than low poly itself. Megaman Legends did this well. I basically just want to find more of this: http://www.polycount.com/forum/showpost.php?s=7606580b4b3632f58b292aceea772553&p=1913849&postcount=11041

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Pixel Art / A Bird, of Unparalleled Evocative Power (WIP)
« on: December 26, 2009, 03:10:53 am »
Hi there. Here's a bird that could benefit from criticism.
I began by using a gray-scale ramp:

I then added hue & saturation:

I subsequently noticed that he looks vaguely derivative of the Yus Bird... Subconscious fan-art?
I chose reds for the body's shadows, which is a little counter-intuitive, so I'm interested in what people make of that.  The beak is almost yellow-green, which seems to give it an almost fluorescent appearance.
Radical character-criticism, such as "his head's too tiny", "his beak's too big", etc. is also cool. I'm not devoted to this design.
NEXT: Wings. & perhaps a hat.

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