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Topics - Cure
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1
General Discussion / The History of Pixel Art
« on: February 02, 2016, 12:21:22 am »
Feel free to leave feedback

3rd millennium BCE
The first mosaics appear in Mesopotamia. The art form would reach new heights with the Greeks beginning in the 4th century BCE.

A cave canem (beware of dog) mosaic from Pompeii, 1st century CE

3rd century BCE
The date of the earliest tapestries, products of Hellenistic Greece.

A section of the oldest extant European tapestry, the Överhogdal tapestry, created between 800 and 1100 CE, during the Viking Age.

2nd century BCE
The date of the earliest cross-stitching.

Nazca cross-stitch sampler, Peru. Collection of the Metropolitan Museum of Art, NY

modern example of cross-stitching: McCall's Pheasants pattern 114-T from the 1970's

c1500 CE
Wampum belts are made by the Eastern Woodland tribes or North America. The shell bead creations were used as a form of gift exchange and certificates of authority, and were later used by Europeans as a form of currency.

Reproduction wampum belts at the Six Nations Reserve near Brantford, Ontario

c1875 
Colonial American furniture employs a decoration strikingly similar to modern pixel art.

American music cabinet with dyed wood inlays, c.1875, collection of the Detroit Institute of Arts

1886   
Neo-Impressionist movement founded by Georges Seurat, featuring the Pointilist and Divisionist techniques.
 
La Dance by Jean Metzinger, 1906 ; Parade de Cirque by Georges Seurat, 1887-1888

1910   
The first card stunt is performed by students of UC Berkeley during a rugby match against Stanford University, building on fabric stunts between the two teams dating back to 1904. in 1922, The University of California, Santa Cruz performed the first animated crowed stunt.

Example of a modern card stunt at North Korea's Mass Games

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1927   
An electronic CRT television demonstrated by Philo Farnsworth in San Francisco, based on the work of Farnsworth, Vladimir Zworykin, Boris Rosing, and many others.

Farnsworth holding a Cathode Ray Tube beside an early electric television

1929   
The term “Picture Element” appears in books by H. Horton Sheldon and Edgar Norman Grisewood and is used by RCA researcher Alfred N. Goldsmith.

1957
Russell Kirsch creates the first digital image, a 176x176 px image of his son with a bit depth of 1 bit per pixel. Shades of gray were made possible by combining scans made at different thresholds.


1962
Peg boards for plastic bead designs are patented, popular today as a method of recreating video game sprites.


1964
George H. Heilmeier invents the Liquid Crystal Display (LCD). The technology improved and became more widespread in later decades, and pixel artists responded by adjusting their techniques to address the improved picture quality.


1965   
The term “pixel” is coined (picture element) in SPIE Proceedings articles by Fred C. Billingsley of Caltech’s Jet Propulsion Laboratory, and begins propagating within the image processing and video coding field.

1967
Hasbro's Lite-Brite hits toy store shelves.


1972   
Atari releases Pong, the first commercially successful video game


1973
SuperPaint is released, a pioneering graphics program and framebuffer computer system. SuperPaint was one of the first to use a graphical user interface and anti-aliasing, and was developed Richard Shoup at Xerox PARC.


1977   
Atari 2600 debuts in North America

Congo Bongo, 1983

1978   
Taito releases Space Invaders, the first blockbuster arcade video game, responsible for starting the golden age of video arcade games.


1982   
Susan Kare creates Apple icons


The term “pixel art” is coined by Adele Goldberg and Robert Flegel of Xerox PARC.

The Commodore 64, ColecoVision, and Sinclair ZX Spectrum debut

Sword & Sorcery, unreleased 1983 demo

Trantor: The Last Stormtrooper, 1987

Turrican, 1990

Zaxxon, the first isometric game, debuts


Pole Position debuts at the arcade as the first 16-bit video game


1984
Amstrad CPC is released, joining the C64 and ZX Spectrum in the battle for the 8-bit home computer market.

Barbarian: The Ultimate Warrior (Death Sword in the US), 1987

The BBC's Micro Live  features an interview with pixel artist Lauretta Jones. You can find my 2018 interview with Lauretta on PixelJoint.


1985   
Early demoscene groups form (1001 Crew/ The Judges)

Commodore Amiga, Atari ST released

Flashback, 1992; Shadow of the Beast, 1989


Chaos Engine, 1993, by acclaimed developer The Bitmap Brothers.

DeluxePaint released on the Commodore Amiga. The DOS version would become the standard for pixel graphics in the 1990s.


1986
Famicom (NES) debuts in Japan

Super Mario Brothers, 1985

1987   
TurboGrafx-16 is released, marking the beginning of the 16-bit era of gaming (though the console still uses an 8-bit CPU)

The Legendary Axe, 1988

1988   
SEGA Mega Drive (SEGA Genesis in North America) is released in Japan

Sonic the Hedgehog, 1991


1989   
Nintendo Game Boy released in Japan and North America

Pokemon Red, 1996

Atari Lynx is released in North America, the first handheld console with a color LCD.

Batman Returns, 1992

1990   
Super Nintendo Entertainment System (SNES) released in Japan

Chrono Trigger, 1995

1991   
Street Fighter II is released, reviving the arcade industry to a level of popularity not seen since Pac-Man, and beginning the renaissance of video arcade games


1992
SEGA Game Gear debuts in Japan.


1994
The Hagenuk MT-2000 debuts with Tetris installed, becoming the first mobile phone to feature a video game.


1996   
Metal Slug debuts at the arcade


1997
Pixel art group eBoy is founded. The often-published group would become known for its clean style, pop culture influences, and massive isometric scenes ("pixoramas").


Snake, perhaps the most popular early cell phone game, is released on the Nokia 6610. It is also the first multi-player cell phone game, by way of the nokia's infrared port.


1998   
Game Boy Color released worldwide

Star Ocean Blue Sphere, 2001

2001   
Game Boy Advance released worldwide

The Legend of Zelda: The Minish Cap, 2004

2002?
Pixelation/Way of the Pixel created

2004
Cave Story is released for the PC by Daisuke "Pixel" Amaya. This one-man project popularized a simple style of pixel art that made it easier for smaller indie teams to create the graphics for an entire game. Influences on the graphical style include Shigeru Miyamoto's 1981 Mario sprite (then known as Jumpman).


2004   
PixelJoint is created, and soon becomes the most popular online pixel art gallery.


2011
The massively popular video game Minecraft is released, introducing a new generation to pixel art techniques on a global scale.

Superbrothers: Sword & Sworcery EP is released, popularizing a new style of pixel art that mixes retro nostalgia with filters, lens flares, and other newer techniques.

2
Portfolios / -
« on: November 26, 2013, 12:43:08 am »
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3
Pixel Art / Grishkin
« on: June 08, 2013, 05:16:54 am »


WIP

Original

Still lots to clean up. Feedback welcome.

4
Pixel Art / Ah Chu
« on: September 23, 2011, 04:47:13 am »
  current:

mainly looking for anatomy crits at this point, pixels are obviously still very rough. also, that's air flowing through the figure, not water, despite what it looks like right now :crazy:

5
Pixel Art / Millstone
« on: June 03, 2011, 08:09:29 am »
Started this today, any feedback would be cool:


first ------------> current
   

Still WIP obviously. Another entry in the AH/CHU series I've been working on.

Semi-remake of this print, coupled with the second half of a related poem.

6
Pixel Art Feature Chest / GR#050 - I am Legion
« on: May 08, 2011, 02:51:38 am »


tall format (might making zooming easier) or maybe:



still got some clean up to do, crits would be cool

7
Pixel Art / Mosquito/Moth Poem
« on: March 19, 2011, 06:08:29 am »

continuation of the ah/chu series

color-reduction of a photograph of a watercolor painting. i think the palette resembles consider the lilies's palette for this reason.

still tinkering with the palette, will probably shift a bit as I decide what I need out of it.

I haven't started pixelling yet (other than the text), so crits should ignore pixel tech at this stage.

should I stick with the font? or pixel over the handwritten poem? I'm leaning towards the latter

[ignore the apostrophe in it's :) ]

8
Pixel Art Feature Chest / GR#043 - Ah/Chu - Pixel Artwork
« on: February 07, 2011, 11:00:45 pm »


critique appreciated. still doing some minor work on the second one.

alt:

9
Pixel Art Feature Chest / GR#037 - Jungle Ruins - Pixel Art Process
« on: November 22, 2010, 05:52:00 am »
WIP stages:


Here's where I was messing around with lighting earlier:

- - -

Final:


Crits/suggestions welcome

10


slug-guy is still wip. plan on doing more, so any ideas for designs are welcome as well.
current:

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