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Topics - JessBowers
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General Discussion / Question: Resize video of game with pixel graphics
« on: August 22, 2019, 05:45:52 pm »
Hi folks,

I have what I hope are a couple of simple questions. I have captured a video of a game with pixel graphics. The resolution is 320x200. I would like to 'resize' the video but not 'resample' the video to an HD size. When I attempt to resize the video now (using VideoProc) it appears to resample the video and the clear pixels become extremely blurred.

How might I increase the resolution of this small 320x200 video without blurring the pixels?

Do you have any suggestions on software that I should be using? Or, settings for VideoProc?

Thank you!

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Hey folks,

I apologize if this is not the right place to ask this question.  ??? I honestly have no idea where else I might ask it. So, here goes:

I am a long-time GraphicsGale user. Recently, I also purchased Pro Motion as I understand it has even more features for pixel art. Well, it does... and a lot more. I'm confused by some very simple things:

  • Is there a selection tool like there is in GraphicsGale. Using GraphicsGale I could do a rectangular selection and choose to delete or move it. I can't find anything similar in Pro Motion. What looks like a selection tool is a "Get Brush" tool. What am I doing wrong?
  • I was working on a tileset in GraphicsGale. It looks like there are some cool options to help with this in Pro Motion. Unfortunately, the documentation (http://www.cosmigo.com/promotion/index.php?Documentation) doesn't cover this -- at least as far as I can tell. I would like to create a tileset using the same methods used in this video: https://www.youtube.com/watch?v=AM30pMxMWYo. Would anyone know how I should set up Pro Motion to do this?

Thanks and I apologize for these super noob questions on Pro Motion. I feel very comfortable with GraphicsGale but am a bit overwhelmed with Pro Motion so far.

Jess

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General Discussion / Xbox 360 Arcade - Resolution Question
« on: November 27, 2012, 02:14:48 am »
Hey folks,

I have a question that I hope isn't too silly.

What is the best resolution for a pixel game on the Xbox 360? I'd like the pixels to not be "stretched" in any particular way if possible.

The game would look something like this:



Thanks!

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Pixel Art / [WIP] Caterpillar Mech
« on: January 29, 2010, 02:12:41 pm »
Here is my "Work In Progress" for a caterpillar mech. I'm struggling a bit with drawing the upper thigh (so it's removed from the current animation).



The mech will tranform from a caterpillar form:



This sprite is for a game I'm working on... a freeware retro platform shooter in the style of early nineties shareware games from Apogee/Epic/ID. (Duke Nukem, Halloween Harry, etc.)

My problems right now:
1. Drawing a good thigh that "looks right" with the rest of the mech. Not too large (so that it makes the lower boot seem small) and not so small that it doesn't appear to hold his weight.
2. Keeping the mech "near" this height. If the mech gets too much taller, then the rifle fires bullets at a height over the main character sprite's head. (I know... bad planning on my part).

Advice and C+C welcome! Thanks!

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Pixel Art / Captain Plokey - Game Sprite [C+C please!]
« on: July 22, 2009, 05:44:24 pm »
Hey folks,

I've been working on a game sprite, Captain Plokey, and it's become clear that I need some assistance. I've been lurking in these forums and have tried to soak up as much knowledge as I can but I think I need more specific criticism and assistance now.

Background

The character is named Captain Plokey and the game is essentially a platform shooter. This isn't a game for sale - just for fun. Originally, my idea was to make something similar to Halloween Harry but I think it's taken off a bit from there.

Sprite

Here is my original sprite for the game at 1x and 2x:

1x   2x

Walking Animation

Here is my original walking animation at 1x:



Expected Changes

We're looking at having the sprite change weapons, etc. So, I know that I have to remove the arm and weapon from the main sprite. I think this will make the sprite look something like this (without the arm):



Problems I'm Having

Initially, I was pretty happy with the sprite. However, after reading these forums it sounds like I'm making a ton of mistakes.... of which, I'd like to ADDRESS and CORRECT them all. So, I am really looking for your help! One thing I know that I'm having trouble with is the boots. Since they are mostly black, they sort of dissapear when they are placed against a dark background. Here is an example with a flat background:

Light Background: Dark Background:

It also looks like I might be making a number of color mistakes... as in, I might have two many colors. I don't think I have any real technical restrictions on the colors but I DO like the way most of the pixel art on here looks. So, please let me know how this can all be improved.

Thanks in advance!

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