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Topics - skittles.loli
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Pixel Art / [WIP] Boss monster
« on: August 18, 2009, 04:00:43 am »
I figured I've finally hit a point in my project where I really could use some advice, so I'm coming to you guys for the first time.
Long story short, I'm making a video game with some friends, I got the monsters. The animations are very short, not intended to look super perfect, not to mention our due date is in about 6 weeks.

I need some help with the boss.

Here he is.
I'm stuck on the outline (I know, so soon to be stuck).
I'm wanting his fingers to have a long sort of pointy look, but I just can't figure them out, I'm horrid at hands. I'm sure there's something else wrong here, but I'm kind of working from the middle out, hence the messiness on the top and bottom. The arms might even clash a bit with his stomach, but I tried to find a sort of middle ground between long and strange and thick. The "shoulder pads" are meant to be like knots to help make animation easier (not sure if it will).
I'm just at a wall right now, the solution is probably staring at me in the face but I'm just not seeing it.

I know the rules said I need to put out an effort but I'm super new to this whole style and have had tons of other resources to help me thus far... I haven't found anything so far to help me with this guy, so I'm sorry if this isn't much to go on. :(

Anyway, you might be wondering "why is he so small if hes a boss?" Well hes going to be inflated by 6 times this size, so every pixel would be more like a 6x6 square block brush or something.
This is because we wanted the monsters to look very blocky and simplistic, like inflated nintendo sprites or something (its specific to the story of the game).

Sorry, I'm not sure what all I"m supposed to explain in my first post, I think I covered everything.
Thanks for you time! :D

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