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Topics - Vercingetorix
Pages: [1] 2

1
2D & 3D / Tileset drawing software that supports larger tiles?
« on: January 15, 2012, 05:40:15 am »
Hi
I just wanted to ask if anybody here knows of any software with tile set drawing features similar to Pro Motion or Pixothello that supports tile sizes above 64 pixels?
The reason I ask is because I would like to create my art at a fairly large size first (just because Iím more comfortable drawing at a higher resolution) then scale it down for my game however putting together a tileset is proving considerably more difficult at the larger size.
any help would be appreciated
Thanks

2
2D & 3D / Creating game tiles from drawings
« on: December 20, 2010, 02:53:00 am »
Hi
I was just wondering if anybody could tell me what the best approach to creating low spec game tiles from hand drawn sketches would be?
Should I create my illustrations first without much consideration for tiling then scan them into Photoshop & use the offset filter etc to create tiles or should I draw my whole illustration with tiling in mind from the very beginning? Using a grid maybe?

Any help, tips or advice would be greatly appreciated
Thanks

3
General Discussion / How should beginners start out pixelling
« on: January 09, 2010, 03:03:19 am »
Hi,
So i was just wondering what people recommend for beginners in pixel art with regards to Size, number of colours & that sort of thing.
Should beginners place a few self imposed guideines on themselves to reinforce good practice when just learning and what kind of guidelines do the more experienced pixel artists recommend for the sake of learning?

hope that makes sense?
your thoughts & opinions would be greatly appreciated
thanks

edit: ooops! I think i put this in the wrong spot, It probably belongs in General Discussion - don't suppose anyone can move it for me :-[

4
General Discussion / Mario & Luigi DS games
« on: November 29, 2009, 01:13:46 pm »
Hi, i've been looking at the sprites in "Mario & Luigi: Partners in time" & "Mario & Luigi: Bowsers inside story"
lately and i was just wondering if anyone knew or could make a good guess as too how they were made. Alot of it looks like resized artwork to my untrained eyes (particularly the backgrounds) but then at other times the pixelling looks quite precise.
It's not a big deal or anything i was just wondering what other people thought -  i swear some of the stuff in later castlevania titles looks resized too but there isn't really alot online of their backgrounds to examine.

Here's a link to the stuff on spriters resource:
http://www.spriters-resource.com/ds/marioluigipartners/

http://www.spriters-resource.com/ds/marioandluigi3/

5
General Discussion / Curious about how professional 2D games are made
« on: October 24, 2009, 12:06:50 am »
Hi, i was just wondering - how are levels and tile sheets etc designed for 2d Games - in particular platform games? Its possible to find stuff on how 3D games are made and designed nowadays but i haven't seen alot regarding the 2D ones and i'm interested to know the processes that are used whether they start with hand drawn sketches of levels etc that kind of stuff. If anyone can think of some enlightening articles they may have seen or even has experience themselves I'd appreciate your responses.
Thanks

6
General Discussion / Working with colour and Colour blindness
« on: October 20, 2009, 02:00:47 pm »
I believe they call it Colour deficiency now a days and i was just wondering are there any artist on this forum who have some type of colour blindness? If so how do you work with colour? i've known i was colour blind since i was young and i've sort of shied away from colour use in my art as a result - because i don't like colouring up something only to be told that what I intended to be one colour is in fact another, apart from that even though it can't be helped i've always felt a bit embarassed about having difficulty with colours. But now i really want to start focusing on colour particularly because i want to create nice pixel art and that requires a good understanding of colour.

So if your colour blind what tools, methods etc do you use when working with colour? or if your not is there some way i can pick a colour and be fairly certain of what it is without going by eyesight alone? it's no like i only see black and white or something it's just some shades are particularly difficult to distinguish between for me.

7
General Discussion / help creating colour palettes
« on: October 10, 2009, 01:18:41 pm »
Hi, i was wondering if anyone would be able to help explain something for me regarding colour palettes.
I've been doing a fair bit of browsing lately to help me with colouring pixel art and i came across a tutorial on OpenGameArt.org that advises using the following as guidelines when creating your colour ramps;

"- The darker it gets, the greater the saturation
- The lighter it gets, the less the saturation
- The darker it gets, the more blue your hue becomes
- The lighter it gets, the more yellow your hue becomes"

The tutorial uses HSL for picking colours, and i was just wondering what exactly is meant by making the hue more blue or more yellow?
say i had my sliders etc infront of me to change the Hue, Saturation and Luminosity what would i do? am i increasing the hue up or down in a certain directions, or am i jumping straight to the blue hues, or perphaps something completely different?

If it's not too much trouble i'd really appreciate it if anyone could step me through the process of taking a colour and making it more blue or more yellow using HSL
although i'm not sure it would be necesary it's probably really simple i'm just a bit...confused about it

any help would be much appreciated
Thanks

8
Pixel Art / Platform game stairs help
« on: October 02, 2009, 09:03:30 am »
Hi, i was wondering if anyone would be able to offer any help, opinions etc in a dilemma I'm trying to figure out at the moment.
You see i'm planning to make a Castlevania inspired patform game and most of the castlevania games take a directly side on view, i can think of only two games off of my head that aren't mostly straight on side view - those being Super Castlevania IV and Castlevania Dracula X for the snes. However i really like how the 2 snes games platforms are not directly side on because it feels like the player is more inside the terrain rather than sitting on top of it.

As a very basic example this is sorta the kind of platforms i'm going for

 as opposed to this


I wanted the level design to be similar to Castlevania SOTN but  I'm having some difficulty creating stair shaped slopes that are suited to this kind of platform view without it throwing things off considerably, and making the overall view look awkward or the platforms strange.

so i was wondering if anyone has any ideas or could offer some advice as to how i could approach making levels with stairs like this - even if you know of some games that might be close to what i'm after that i can look at it would be a graet help.
Or perphaps i should drop the stairs idea completely? i've seen quite a few castle themed levels in other games that either have no slopes at all or just use ramps instead
any help would be much appreciated. 
Thanks

9
General Discussion / Pixelling Textured objects Help
« on: September 22, 2009, 10:17:34 am »
I've been looking at the background art in some of the Castlevania games lately and i was just wondering what the best way to approch pixelling brickwork and stone architecture etc that has very unique patterns or texture to it would be.
A simple example would be a tiled wall that is made of marble, or a more complex example might be a gargoyles head carved from marble.

Alot of the colouring tutorials that i've seen either cover drawing characters with fairly smooth textureless surfaces or a single block of texture but nothing that combines the two together into a complex form with a distinct surface or pattern. So i'm just curious as to how i should approach something like this - should i define the form of the object and the texture/pattern seperately then somehow combine them together or is the whole problem best tackled as one.

any help and advice is much appreciated
thanks

10
General Discussion / program for creating game background help
« on: September 14, 2009, 09:56:52 am »
Hi, i was  just curious is there is a way to get a program like Photoshop or Graphics Gale (free edition) to display a repeated preview of the tile your working on as your editing it? I was playing around in graphics gale on  a 32x32 pixel background tile and loooking at the preview set to actual size i couldn't help wondering if there was someway i could get it to dispay what i'm working on tiled along all that empty space? if there isn't any way to get it to display like this are there any freeware programs out there that can do this because it would be of great help to me?

any assistance is appreciated
thanks

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