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2D & 3D / How to achieve seamless low res textures in Maya?
« on: March 01, 2011, 02:14:20 pm »
Hi guys
I've been messing a while with low poly stuff in Maya but I can't seem to get the precision I want with low resolution textures.
Going back to basics, I've tried creating a cube with a simple UV:
Everything looks fine in the viewport, and geometry-wise it should work as well, as the UVs are aligned in a 8*8 grid and the texture is 32*32.
However, the render is screwed up.
Has anyone any clue on how to get clean textured models when the UVs are squeezed up due to space restraints?
I've been messing a while with low poly stuff in Maya but I can't seem to get the precision I want with low resolution textures.
Going back to basics, I've tried creating a cube with a simple UV:
Everything looks fine in the viewport, and geometry-wise it should work as well, as the UVs are aligned in a 8*8 grid and the texture is 32*32.
However, the render is screwed up.
Has anyone any clue on how to get clean textured models when the UVs are squeezed up due to space restraints?