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Topics - unklmnky69
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Unpaid Work / Heavy Metal Mascot Game
« on: February 28, 2018, 05:01:28 am »
So the concept is that a heavy-metal fan is selected to become a heavy-metal mascot. But first he has to battle his way through other mascots to determine his place in the pecking order. There will be five themed areas (lined up with a pentagram of course) selectable like Mega Man, and then a final area after you've cleared the first five. Gameplay will be a run n gun, Contra-style.

Here is what is needed:
1. Background artist
2. Tile artist
3. Programmer
4. Sprite artist (optional, as I can do this)

You must be:
1. Willing to work free. Due to trademarks/copyrights in desire to use mascots of real bands and their music, we won't be able to sell this game. It's more of a portfolio builder to be released for free into the wild upon completion.
2. A heavy-metal fan. If you don't have a passion for the music and concept, take a pass.

Here is a sample of the rough, prelim concept work I did years ago:

If you're interested, shoot me a PM

Portfolios / [Portfolio] Flowering Pixel Artist, Available for Projects
« on: February 27, 2018, 11:58:59 pm »
I am Uncle Monkey, recently retired from the US Army, now a stay-at-home Dad with aspirations at game design. Here be my stuff, starting with an upcoming Cute 'em Up I did the sprites for. Anyone looking for a semi-talented pixel artist, shoot me a message.

Pixel Art / [Feedback] Minimalist Arcade
« on: February 27, 2018, 09:53:27 pm »
I do like working small, the first was for a defunct game project, and the second was a late-night whim. I'll probably do more, for fun and portfolio, so keep an eye out here if you like.

Devlogs & Projects / Jello's Journey
« on: February 27, 2018, 01:07:15 am »
This is the dev thread for my passion project, Jello's Journey. It will be a randomly-generated platformer accessible to gamers of all skill levels. It started as a SMW hack years ago, and has evolved past that since then. Here is a rundown of the basics:

1. Each level layout, enemies, and boss will be randomly-generated.
2. Aesthetics of each level will also be randomly generated, but re-roll-able using the Konami code.
3. Three difficulty levels, approximately equivalent to SMB, Metroid, and Super Meat Boy
4. Four versions/sizes of each enemy with the smallest three sizes unlocked after defeating the boss version.

So here is our hero, with powerups and transformations:

Habanero=fire breath
Watermelon=seed spitting
Coconut=similar to Tanuki-suit Mario
Pineapple=spikes for extra damage
Blood Orange=regain health when killing enemies

I am down for all CC and suggestions...

Pixel Art / [WIP][Feedback]Treasure Chest
« on: February 27, 2018, 12:25:22 am »

I would love any CC on how to make this chest better...

Pixel Art / [WIP][Feedback] Running girl
« on: February 25, 2018, 07:24:33 am »
Working on platformer, I am pretty happy with the running animation, but the jumping up is missing something and I'm not sure what to do...

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