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Topics - Derek_Reaves
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1
Job offers / [PAID] 2D Pixel Art Animator needed.
« on: February 07, 2014, 06:03:02 pm »
Looking for a pixel art animator that can work with still sprites created by another artist. Work is to begin in 2-4 weeks. The game is a 2d platformer and the animator will be responsible for animating humans, enemies (humanoid/beasts/reptiles/etc, bosses, possibly flora, etc.) Experience in modular animation for larger enemies/bosses a plus, but not required.

Game resolution is 320x240 so most sprites will be fairly small.

Please send an email to:

shreveportconsolerepairs@gmail.com

with samples of your work as well as your rates, please! :)

2
Before reading ahead, please note that this is for work that will need to start either in mid/late December or Early/Mid January.

I am looking for an artist that is capable of producing semi-high-resolution tiles, character sprites, enemy sprites, and concept art. Must be able to work with a pre-existing style (or be quick and efficient at bringing current sprites into a new style.)

You will be provided with descriptions of all assets needed as well as multiple references when needed in order to ease the creation process.

Graphics/Animations will need to be in the same vein as Alundra for the PS1 (especially animation-wise.)

I currently have some of the graphics completed for the game, but would prefer not to post them here as they were provided by an artist that was paid, but is no longer working for me due to not completing work in a timely manner (1-2 months for a few hours of work.) I don't want to reveal any names because I don't want to tarnish anyones reputation over one incident. If you need to see the current graphics please don't hesitate to contact me!

I currently pay $10/hr average for Concept Art (symmetrical character sketches, symmetrical enemy sketches, level/area concepts etc.) and anywhere from $12/hr up to $15/hr for in-game art and animations. Anything near this would be great

Everything is negotiable. I am very easy to work with and will go out of my way to make the process as smooth as possible. I prefer to pay up-front for assets, but past work experience/references will play a lot into this. If you do not have good references I would prefer to do 1/2 up front and 1/2 upon completion until consistency can be proven (sorry!)

If interested please e-mail me at:

Shreveportconsolerepairs@gmail.com

OR

Catch me on AIM at:

Avidas Derek






3
Hello,
I am looking to develop a short game for a 30 day competition that is currently on-going now.

Unfortunately, I can only offer $8/hr. If you are particularly fast at churning out graphics this can be raised significantly.

I am looking for some simple graphics in the vein of a Link to the Past. The style does not have to match A Link to the Past extremely closely, but the graphical style must match the genre - if that makes sense. SAMPLE WORK IS A MUST

I am looking for a QUICK AND EFFICIENT artist that can do simple, short animations as well. I do not expect graphics to be overly detailed or overly animated. They must meet a good medium between efficiency and quality, though. I am willing to use already created graphics as long as they have not already been used in other projects.

You must be able to create the following:

Main Character Sprite
NPC Sprites
Tiles/Tilesets
Enemy/Boss Sprites
HUD/Menu Graphics

The graphics/tiles will be within the 16x16 or 24x24 range.

Given the deadline this project cannot be too ambitious.

I would really like to discuss rates via instant messenger since it is so much faster. I prefer to pay partial upfront and partial upon completion. Major plus If you're able to accurately estimate time that it will take you to produce a certain graphic/tileset/etc.

I prefer AIM or facebook, but I can download any instant messenger. I can also be reached at shreveportconsolerepairs@gmail.com

If anyone is familiar with Atnas, he has done work for me in the past, and is currently working on some things for me right now. He can vouch for on-time up-front payment and payment upon completion.


4
Pixel Art / Purple Bug + "Mockup"
« on: May 16, 2011, 03:17:09 pm »


Pixelled this a week ago. I should do this more often :(.

C&C 100% welcome  :)



Just something I've pieced together in my down time at work. The lava and small plants are fully animated. The "claw" plant is animated as well via frames and software-means. The "specks" you see in the air are also animated . . . I would like to eventually animate all of the giant plants as well. I'd turn this into a game, but my pixel art skills aren't up to the task. I'm not very good at designing or animating and am terribly inconsistent.

5
Pixel Art / Platform Character - Updated -
« on: July 04, 2010, 11:56:24 pm »
Well. Hi everyone. I've been pixelling on and off for about 10 years. Some of you may or may not have seen me before. I am not the worst pixel artist ever, and I'm definitely far from the best.

What really irks me is the fact that I am absolutely terrible at creating characters, be it for an RPG, platformer, etc. so I would really love some help with improving and evolving my art.

First, here is a quick sample of what my platform graphics tend to look like.



Now for what my characters tend to look like



As you can see my ability to draw characters is HIGHLY inconsistent with my abilities to draw platform graphics.  :-[ < - pretty much sums up how I feel every time I feebly attempt to draw a character.

I figured starting small and working my way up would be the way to go so hit me with your best shot, Pixelation. It will be much appreciated.  :)

6
Pixel Art / Platform Tiles, Grass doesn't look right ?_?
« on: July 02, 2009, 03:29:26 am »
Been working on this for a while. I've run out of time lately so I don't have time to piddle with this as much as I wish. I work monday-saturday, sometimes all day+night.

I THINK that the rocks look fine (correct me if i'm wrong please!), but the grass just looks awkward to me. I've tried simpler styles, but they look too flat/barred up =/.

If anyone could supply me with some criticism/comments/suggestions/examples, it would be Greatly appreciated.



Also if someone could help me with color schemes it would be great. For example, the basic hue shifts for green are yellow > green > blue. Achieving that blue as a shadow is very difficult to me. I've only managed to do that once and I was using a Legend of Mana sprite for reference. The Legend of Mana artists are masters in this field. I could play around with it for hours and never nail it because I'm bad =p.






7
Pixel Art / Lightsource help?
« on: April 08, 2009, 10:21:17 pm »
Just some lineart I did a long time ago that I dug up from my previous account here.

I decided to color it for some practice and was wondering If the lightsource is fairly correct.



8
Pixel Art / Small RPG Character. Seeking C&C
« on: April 05, 2009, 03:57:38 pm »
Hello. I've been around for a long while (6-7 years at least ?), but due to certain circumstances I never pixelled for extremely long periods of time.

I need a new hobby, and pixel art always irks me as a game designer that has to depend on others for art in order to create games. For now i'm posting something I was working on last night.



I started from scratch, but eventually ended up using a non-zoomed screenshot from lunar legends as a slight reference.

Heavy C&C is greatly appreciated!

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