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Topics - Endpiece
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Pixel Art / [C+C] Metal Shading, Mega Drive Style?
« on: July 01, 2011, 09:01:47 pm »
Working on design for an indie game. Aiming for Mega Drive graphics. Currently stumped - reread topic title as to why.



The red/brown suit and orange boots are supposed to 'look' metallic. I'm... not that great at rendering in high-resolution paintings, let alone spriting (unless it's GBC style...), so I ask for your critiques and fixes. I've tried looking at screenshots (Gunstar Heroes, Alien Soldier, Rocket Knight Adventures, Ranger X) but their greatness doesn't seem to have rubbed off on me.

Reference for design

Reference for game (at the moment mere technical demos)

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Pixel Art / [C+C] [WIP] Menu Design/Beat-Em-Up Mockup
« on: July 23, 2009, 09:07:20 pm »
I'm currently working on a website that acts as a webcomic host and online portfolio. At the moment I'm working on the flash splash of the site - a functional front-end that allows newcomers and regular visiters to find the pages they want to visit. Since my site deals with comics and arts, I needed two buttons for each category (latest and archive) alongside a blogroll link and 'about' page.

The first idea involved using parodies of videogame boxes as navigation buttons, the results of which are displayed below. They're alright but not my cup of tea. If anyone else wants to use them, go ahead.



The second, current idea uses a more streamlined colour scheme to go with the website (mimicking the Nintendo Game Boy's 4-colour palette). Obviously the picture will be zoomed in to at least 200, maybe 300% for the final menu. Below is a WIP .gif preview.



Highlighting a sign in the final menu will change the animation of the guy's arm to pinpoint your choice, whilst highlighting the guy himself will bring up the 'about/faq/email' page.

Question for you veterans and newcomers - what changes can I make to this menu, aside from the obvious need for a background? Are there any other stylistic or compositional mistakes I need to fix?

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Pixel Art / [WIP] [C+C] Motorhome pixelart
« on: January 17, 2009, 07:35:20 pm »
I'm currently developing a Flash-based minigame for a motorhome hire website, http://www.bluehorizonmotorhomehire.co.uk - the requirements for the game are to be simple to play, minimal controls (preferably the use of the arrow keys and possibly an alphanumerical key) and to advertise the website's produce.

At the moment I've drawn up a motorhome sprite based on the Firebrand vehicle advertised on the website - http://img81.imageshack.us/img81/2193/motorhomeso0.jpg

And this is the sprite as is, using Arne's 16 colour palette.



I feel the sprite is still incomplete, but I'm unsure as to going about rerendering the sprite. Would it require anti-aliasing, and if so where (and can I keep the dark outline at the same time)? Should the dithering be removed? Should I use a different palette altogether?

Any advice and constructive critique would be appreciated.

EDIT: frame size is 448 x 288 pixels. Comparison picture: http://img515.imageshack.us/img515/2964/motortestbgf4.gif

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