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Topics - Jakten
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Portfolios / Mike Lambert - 2d/3d artist and animator. Available for work!
« on: September 23, 2014, 03:34:05 am »

2d/3d artist and animator.

Hi, I'm Mike! I'm a freelance artist based out of Toronto, Canada who has worked in the industry for a little over 6 years. I've worked on games such as Cave Story+ (art and animation), Cave Story 3D (3D modeller and animator), 1,001 Spikes (general artist), Binding of Issac: Rebirth (Lead artist and animator), Catgirl without Salad (Animator) and the yet to be released Katana Zero and Shakedown Hawaii (Character Design and Animator).  I'm available to work on larger contracted projects or smaller projects such as commissions as well. I've only shown examples of pixel art here but I am also available to do other 2d work such as illustrations or 3D work. I've included links at the bottom with examples. Currently I am only looking for paid work.

Some Examples of my work:

If you are interested in seeing my 3D work it can be found here:
Other art related stuff can be found here:

You can contact me at:

Pixel Art / Rediscover
« on: August 23, 2010, 06:35:33 pm »
I haven't Pixelled in awhile so I decided to make a poster for a local video games store to shake of the rust. Still a little W.I.P. but:

Meant to be viewed at at least x2

I think I may redo the guy though, I want him to be less symmetrical and more interesting. (he also needs hair  :o)

Any critiques or suggestions are welcomed!  ;D

Pixel Art / ...Fadatar...
« on: April 24, 2010, 07:08:02 am »
I've been wanting to pixel a portrait of myself lately and figured "why not a fadatar‽". Back when everyone was making their fadatars I was concerned that my skill level wasn't great enough and didn't participate.

And here it is so far, it looks grainy to me... I also realize I kind of look walleyed. The black of my hair and coat is just sketched currently.

Here is my reference: Me

Does it look like me?  :D

2D & 3D / [WIP]The Good, The Bad, The Weird
« on: February 16, 2010, 10:28:35 pm »
I originally started this quite awhile ago for the Heroes and Baddies Challenge at Polycount but never got around to finishing it because I was busy. I picked it back up again because I wanted to practice some texturing skills and I like how this model turned out. I will hopefully get around to modeling all three characters, the Good, Bad and Weird. We'll see haha.

The requirements were:
character: 700 tris
texture space: 4 x 128px by 128px /or/ 1 x 256px by 256px (diffuse / alpha / specular)

My character is 680 tris and I chose one 256 x 256 map. (currently it's larger I like to paint them large and shrink them after and then clean it up a bit... I don't know if that is a good method but it works lol)  




Please, any critiques would be greatly welcomed :D

2D & 3D / Streets of Fire
« on: January 12, 2010, 06:45:20 am »
I've been sitting on this for awhile, this was for a racing game prototype for the DS that never went anywhere. I guess this would be my first work I've ever done that wasn't just for fun or learning :lol:. Anyways here's the goods:


An Earlier Smaller Car:

I just realized I can't find the texture map but I will post it once I find it. I also forget the poly count but I think it was around 140. If I can find the files again I would like to try adding some dither to the texture possibly.

Until then ill show the texture for the yellow car (which I turned teal):

All crits are welcomed ;D

Pixel Art / Namesake
« on: January 12, 2010, 05:29:09 am »
I recently posted this character picture in the creativity thread:

A redesign of an old Norwegian adventurer character I created many years ago when I played Final fantasy 1. Essentially this guy evolved from Fighter. I had characters created for my entire party but the only ones I cared for years later were Jakten and my black mage and a troll named Mørk who didn't have a FF counter part.

Anyways onto the point. I don't want my pixelling skills to get rusty so I decided to pixel my new design and this is what I came up with.

I'm mostly concerned with readability issues. I'm a bit worried I tried to cram too much detail into a small area. All critique is welcomed though  ;D

Pixel Art / [WIP] walknight
« on: September 21, 2009, 12:37:24 am »
Named aptly for the shape of his helmet.

I haven't Pixeled in awhile so I figured I should shake off some rust. This is what I produced, please leave some critiques or comments for me. Thank you!

2D & 3D / Wing of Thunder
« on: June 16, 2009, 02:01:49 am »
I took a quick sidetrack from texturing my automaton to make this guy. He is about 550 tris. He is going to rely heavily on texturing for his details. I was hoping to get some crits before I start to texture him though  :D

heres my reference. Its a PCengine sidescrolling shmup.

2D & 3D / Automaton W.I.P.
« on: June 06, 2009, 08:26:28 am »
Coming up with some ideas for a game and this is a character I came up with. His arms extend like grappling hooks. They can be used as, well, grappling hooks as well as whips or just for punching. He's got guns in his heels which i stole inspiration from bayonetta. I plan to texture him to look similar to mega man legends. I've got to touch him up a bit more before I am ready to texture though. Currently he's weighing in at around 2500 tris.

All critiques welcomed  :)

2D & 3D / Longknight
« on: April 17, 2009, 07:51:57 am »
I've been working on a new model recently of a strange knight character I drew. Currently he isn't textured, I just blocked in come colours and I've yet to model a number of things on him. One of those being hands.

Things I still need to add

I have a hard time modeling hair type stuff and I want to make it more of a solid object than strands.

All crit's welcome.

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