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Topics - OrangeLeaf
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2D & 3D / 2D Terrain Tiles Tips
« on: January 01, 2018, 02:59:02 am »
Are there any tips / guidelines to follow to 'learn' how to draw distinct looking 2D tiles for terrain / landscape?

Like grass, rocks, buildings etc. I'm looking for styles ranging from hyper light drifter, secret of mana, and even earthbound.

I only have a very basic tileset for a "tutorial" arena like place that's just a grid with green tints.

I like this color scheme. The main colors of the game would be this green, purple and blue.

Any Advice would be great, thanks.

Pixel Art / 2D Attack Animation - Pixel Size
« on: November 19, 2017, 03:00:40 pm »
I have a 32x32 sprite. I wanted to know if it's okay to extend this sprite to, say 96x96 to show the sword slash effect. Or do I keep the 32x32 sprite, and another 32x32 slash effect separate?

Reason I ask is because I have read that keeping pixel size consistent is important. I have a 10 frame attack animation, but I wanted to cut it down to 3-4 frames. So I wanted to see if it's alright to extend my canvas size. This is for a game I'm working on and wanted to know now so I can keep doing it for other characters. I am using GraphicsGale.

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