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Topics - straypixels
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1
Pixel Art / [WIP] Ice Block
« on: November 07, 2008, 05:59:28 pm »
Hey guys!

I'm at it again. I'm back to work on the platformer that I'm trying to finish for YoYoGames' Competition 04. I'm trying to craft a nice little iceblock that one of the characters can smash with his hammer. For some reason, this just doesn't fee right to me. It's based on a 15 bit palette, Ad I'd like to keep it that way. Could you guys give me some C&C on what I'm doing wrong, and what I'm doing right?




Edit:
Most Recent Version:



Thanks!

2
General Discussion / SNES Sprite Restrictions?
« on: November 03, 2008, 03:03:45 pm »
I may be dense, but I can't find this information anywhere. Here or on google. I found a plethra of "OMG! CHANGE THE PALETTE IN YOUR SNES ROMS! OMG!" stuff, but no where that really outlined the restrictions. I want to really push myself to get better at this, so I want to work with some restrictions. I'm working on some sprites done with NES restrictions, but I'd like to upgrade :)

Does anyone know what the SNES palette restrictions are? Is it just like NES, but doubled, or what?

Thanks!

stray...  .

3
Pixel Art / [WIP] RPG Sprite Template
« on: October 31, 2008, 01:28:27 pm »
Hi all!

I used to post Waaaaaaaaaaaay back in the way, long before Wayofthepixel, and, frankly, I miss it ^_^ It's good to be back.

I've started working on my pixel art again and I'm hoping to get some crits. I'm working on an RPG (and a couple of platformers :P) in my spare time for grins and giggles, but there's something about my base sprite that's just bugging the heck out of me.


muscled male

I can't figure out what's bother me on it, or how to fix it. I want to get the form settled before I try to start shading, since it will change the shading :) Help a brotha out? ^_^

stray...

EDIT:
Progress Animation:

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