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Topics - Deidara
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Pixel Art / Problem with top-down orthographic elliptical objects
« on: May 23, 2017, 07:38:53 pm »

This must be a really newbie question but I cannot find any good rules of thumb or resources on how to draw elliptical objects in a top-down orthographic projection. All that comes to me is that the "back" part of the circle needs to be flatter than the "front" part, but I cannot envision this even after looking at existing artwork.  ???
The object in question I am trying to make is a yurt. It looks well enough on its own but when applied to the rest of the image it looks really off because of the difference in perspective. Would appreciate some pointers on this.

General Discussion / Creating tilesets - standardisation?
« on: January 31, 2017, 02:35:13 pm »
I have a question about tilesets for environments. I'm trying my hand at a first videogame and plan to make levels with Tiled in the brush mode. I have tried making several tilesets that work for the most part, but it seems I am always missing some tiles or having some extra that are unnecessary. I looked for some sort of standardisation and also looked at how other games handle their edges and corners. Link's Awakening for example takes the path of making transparent corners and just slapping those on any environment, which is too apparent. Other games have all sorts of small extra corner tiles which wouldn't work too wel with Tiled.

Is there some sort of standard set that can be filled in with any sort of environment like the single tile, double tile, corners etc? For example as to what I'm having problems with, this is the tileset for water and land what would stick out of it. It is created by following what most other tilesets do. I notice that I am missing some ways to make bends and there is no tileset for a single hole.

And this is what I mean with problems when creating tilesets in Tiled, as you can see there is no way to leave a single block of space when trying to put down a tile at the marked  position, it autofills the tile below as ground even though a water tile would fit with no trouble.

Probably a very arbitrary question and I'm probably way overthinking this, but making tilesets seems to have very strict guidelines.

2D & 3D / Difference between sizes for base and finished characters?
« on: December 15, 2016, 02:45:26 pm »
Sorry if this has been asked already but I didn't exactly know how to search for this correctly and google doesn't really bring up results. I was asked to make a character base for a 32x32 tileset game with a 32x64 character. Is there a certain rule of thumb for how much space "naked" characters should take up in this size, so their clothed versions do not fall beyond this boundary?  ???
Spritesheets on the web are all over the place, with some having character bases that only take up half of the size and others taking up the entire image.

Pixel Art / Teleporter and other stuff
« on: July 03, 2010, 08:32:31 am »
Hello everyone.

I've been a member for quite a while now but I'm still new to this. I mainly make digital art (although not very good one) and am still trying to find tutorials that can really help me on my way.

Most of this stuff is just testing how pixel art works in general:


Random something

Card weapons

iPhone (posted this one already a long time ago)

The following piece I'd like to finish. I'll be searching for more tutorials on how to properly shade these forms and how lighting from the middle beam would illuminate the piece.
My question here is the perspective. It's a bit weird but the top piece should indicate you are looking at the teleporter from the left. Does the perspective convey this? And do the top and bottom pieces look like discs or is the perspective from those off as well?


What I mean with perspective from the left.

Pixel Art / TV and phone
« on: November 23, 2009, 02:55:35 pm »
Hey everybody!

I'm new to pixeling and after lurking for a long time I decided to try it myself again.
I posted my first works here once but that was quite awhile ago, haven't pixeled since because of time issues.

I am quite the perfectionist so generally it takes me very long to make things, I go over every pixel a thousand times :yell:
Anyways, here is a flatscreen tv and an iphone. I would like some C&C, mainly about readability, the phone is kind of a cluster of colours.

EDIT: made the static a gif

Pixel Art / First tries of someone new to pixelart
« on: October 23, 2008, 03:46:32 pm »
Hi there!
I have recently discovered the art of the pixel and tried to make some myself.

Some guy with a beard. First piece.

A Gamecube, trying something in isometric.

Some hallway.

What do you guys think?

Edit: just tried to make something nicer in isometric.

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