Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - tecnologgamer
Pages: [1] 2

Pixel Art / Scenario Feedback
« on: November 17, 2020, 10:16:30 pm »

I'm looking for feedback for these scenario I'm working on,it's a special for christimas so I'm will try to tell what I'm try to do.

So in the first scene the mains focus is give the sun a light beam where hits the ground, the low wall is receiving less light that others before I want to show it more far than others. The columns from the windows I wanted to show erouse on the rocks and not damaged, erosions and imperfections from the rock itself, not some damage provide by a hit, this is a thing that I want to difference even more, not do just damage walls.

The second scene is a desert, I try to make things more soft, cliffs and do a little contrast, the sky I did a simple dithering, but I don't know if there better ways to make skies, specially for video games backgrounds.

Well the last background isn't in a desert, but an arid field that I try to make, again I'm tried to make a light beam from the star, the roof is a color I pick between the standard color from the wood and the color from the light beam, while I use the same colors to make the wood structure and the hay over the crib.

Any advice to help me how to improve I will be very obliged. Thank you!

Pixel Art / Anya Oliwa's Face feedback
« on: October 14, 2020, 10:37:10 am »
Greetings! I'm doing Wolfenstein The New Order cast portrait and I'm struggling about one character, Anya Oliwa. I try to use my reference at same size and even that I didn't figure out why I cannot replicate well in contrast with her husband that I could do it very well. Can someone point where I'm did wrong?

Thank you!

This was the reference that I use.

Pixel Art / Looking for rate for Walk Cycle
« on: September 24, 2020, 08:54:15 pm »
This is my second walk cycle animation, I'm looking for better warnings specially on legs move and advice for other elements that I could use to give better quality. Thank you!

Pixel Art / Our Lady Tribute portrait
« on: September 09, 2020, 10:44:57 am »
This week is celebrate the birth of Our Lady and since I am devout of Our Lady I made a tribute, but I'm not good enough to make a worth present and I would like make this piece my best pixel art in these years since I started. I have problems with choose of colors, folds in clothing and hands, I belive the proportions are near rights, however I dunno if the eyelids are round enough when is closed, the nose structure, anyway, I would like to improve each aspect, can someone help, please?

Also I will post the sketch I made, I don't know if will help.

Pixel Art / 124x124 Portrait
« on: August 28, 2020, 09:53:25 pm »
This is my character from a RPG discord server, I do this in a high canvas that I don't usually work, but since I want make more big and complex I give a try, the ear is messy because I don't know how properly make it, but first I would want a critique on the face.

This was the reference that I use, I'm not good in pick colors, so I don't know if I represent his cheek properly despite in the image it's cleary the cheek doesn't have fat and make this slope on his face. Also, I would want give more details on the cloths, put some folds, etc. Thank you!

Pixel Art / Tips for a better hair's shade
« on: March 21, 2020, 11:19:44 am »
Hello there

Recently I made these 10 hair, however I dislike someone because of the way I shade them, I find really complex and hard to do it. Look for many resources, but find hard to understand.

Pixel Art / [Feedback] Mockup for a game using only blue
« on: February 05, 2020, 01:34:07 pm »
Hi, this is my first mockup. It's about a project that may happen.

The main characterist is the color palette only use blue, however I'm terrible in choose colors and I would like to receive
a better feedback on color palette and on the floor.

I'm have many doubts when I'm mark top down tiles, specially in flat
planes because I don't know how lights work, as long I knew is obsvioulsy that lights will cover all the plane, I'm just try to add
some more details about the texture that only doesn't exactly means that the floor is broken or damaged. Like this reference, it's see that the lights hits all the plane, but there are details that aren't crack or greater damages. From the rest I know that I need to change.

Pixel Art / [Feedback] Chloe Grace portrait
« on: January 09, 2020, 01:37:59 pm »
Hi there, I am pratice a lot face and portraits and I started doing in great canvas to get knowledge more about the face.

I saw Carrie the Strange feature the actress Chloe Grace and I decide try to make this face. I dunno, but I feel that the head is more large and I still struggle to do the cheek bone accurately, besides I can spot it easily with my eye when I look to faces, that dark lines on her left side is because I saw a photo of her 3/4 side and I notice a slope between the face and the cheek, maybe it happens because she was smiling when it was took. The highlights from right side is because (I can totally be wrong about that because I notice this after saw many light/dark in faces), but there is the cheek bone, like I said I can be totally wrong.

Pixel Art / [Feedback] Pilot Beagle
« on: October 16, 2018, 10:23:27 pm »

This is my first try on making a portrait and making an animal (Beagle). I'm really like the result, but I still not confident with the shading, I barely use the front like spotlight, thus I don't have certain if my light/shading are correct.

Pixel Art / [Feedback] Krillin
« on: July 14, 2018, 02:23:31 pm »

I would do like receive some feeedback about this sprite sheet of Krillin who I made, specially on choice of skin tones colors (my main dificult).

Thank you!

Pages: [1] 2