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Topics - Squiggly_P
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Pixel Art / [WIP][C&C] Pudgy alien dude
« on: August 21, 2016, 06:44:31 pm »


So this guy is supposed to be a scrap merchant sort of dude. The color choice is a bit cliche (and maybe a bit over-saturated), but he's theoretically going to exist on darker, more muted backgrounds and I want him to pop out.

I'm not sure about outlines. Black? Colored? None? I've got outlines in some bits and none in other bits right now as I was experimenting. I tend to start making one-pixel changes and getting carried away with details and adding too many colors if I get blocked, and that's what I started doing here, so I decided it was a good time to post and get some broader crits I could focus on.

What's wrong with it? It should be noted that at fullscreen, the theoretical game I'm looking to make would be 3x resolution on a 1080p monitor.

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2D & 3D / Some lowpoly stuff
« on: March 19, 2009, 04:56:58 am »


Made this guy a couple weeks ago.  I was planning on making a series of them, but I've have an interesting idea, and I want to see where it goes.
I'll have more stuff to post soon.  I want to work more on my pixel art, so my next thread will probably be in the other forum, cause I'll be wanting me some hardcore crits.
The pixel art will eventually wrap around this sort of model, though.  I'm trying to get near to the PSone.  I think it used 128² textures for most characters...  I might be wrong tho...

Also, inspired by Jakten's lowpoly Megaman / Hiro:


Just a doodle :P

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Pixel Art / Squiggly's Dump Thread
« on: September 09, 2008, 11:00:44 am »
<EDIT>  I figured I'd save a few bytes of server space and just dump everything into just this one thread instead of littering the boards.</EDIT>
**UPDATE 09/30/08**
 

**Original Post**
So I was playing around for the latest Mockup Frenzy, and ended up making little mini versions of a bunch of the sprites and crap.  Then I animated one of them.
I think I might do a bunch of these.  Anyway, I figure I should start working on my pixel stuff, since I don't have near enough experience with it as I'd like.
Used Arne's pallet:


Sorry for all the empty space in this.  It's NES-sized :P

Mockup >>

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