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Topics - abcnocturn
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1
Pixel Art / Nami & Gragas from League of Legends
« on: September 05, 2017, 06:55:44 pm »
Hey guys,
I'm currently learning how to make 3/4 perspective characters. I'm trying to build some characters that lookalike Secret of Mana characters or others of the 16bit SNEs era.



I changed Gragas a bit ( less head hair ).
I'm not really after how accurate those characters are ( that's why I don't put references in here ), but how the art is in general and if it is readable :)

Hope for some tipps!
Cheers,
Daniel

2
Not sure how to start this one ...

I'm looking for some opinions, experiences and ideas of people who know the struggle of either
 - to start drawing
 - finish drawing
 - give up and start to do some distraction

I really love pixel art. I love to see what I can achieve, what happens when I have an idea or when I just start to scribble around. I had nearly to no passion for a hobby with my 30 years, but when I startetd a few weeks ago I just had a hell of fun!
But now problems start to occur ... . Sometimes I'm reading tutorials and see beautiful art and always think something is wrong with mine.
Here are some examples of my beginner work :




It's not like I'm a genius, but it's fine for a beginner.
But I'm never satisfied. Sometimes I just start, have no idea and give up in minutes. Or I want to start but, just can't and start to distract myself with gaming. Don't get me wrong, I love to play games from time to time, but in these cases it's more like running away and get my mind onto something besides PixelArt.
I have an idea for a game ( kind of Dynasty Warriors in space ) and I guess it will never be finished ( or in 5 years or so ), but everytime I start it's like I'm afraid, I have no idea or I just feel like everything I draw has a fault. One pixel here, some shadow there, a proportion here, something I can figure there ...

Has anybody experienced the same ?
Does anybody have some "tactics" or "strategies" against those behaviors or mindsets :/ ?

Cheers
Daniel

3
Pixel Art / Violett Valkyrie - Shoot & Idle
« on: July 28, 2017, 05:01:17 pm »
So here is my second try of an animation in a new style :)
Guess I would need more frames maybe or is it enough ?

One big problem I have.
I can draw the word in 45 or 90 degrees ...
But anything in between looks awkward ...

Does anyboy have an idea how to hold the sword 72 degree ( between ) or something else ?
Cheers !



4
Pixel Art / First Puppets for a game ( finding my own style )
« on: July 26, 2017, 06:21:46 pm »
Hey everyone,

I'm working on a 3/4 perspektive action adventure.
As I'm still new I'm trying to find my style, I learned that I like a more "realistic" approach.



1. Self made women
1. Self made women ( more busty )
2. Self made child
3. unfinished berserker in comparision ( size )
4. template out of "Dungeon of endless"
5. turning the template to compare her to my characters

It' fine for me currently, that my characters arent as "busty" as the template.
But I would like to know some thoughts on the design, shading etc. :)

Cheers
Daniel

5
Pixel Art / First thrust attack test
« on: July 23, 2017, 01:27:23 pm »
Hey guys,

this is my first sefl made mini animation.
Copied the second and  fourth frame for easyness ( whole thing took me 3 hours ... )

I use aseprite, can I change the speed of an export gif in it ?
Because it's a littlebit too fast ...

Any other tipps what I should change ?




Cheers !

6
Hey Guys,
I'm trying to build a half top down RPG.
Examples would be Secret of Mana, Cross Code.

I bought a udemy course from Benjamin Anderson and learned a lot in it! I have 0 problems painting things in a frontal or side view etc. . So rotating a character horizontally is no problem for me.

But in order to achieve a half top down view ( maybe 30° angle ) I have to draw characters from horizontal rotated top down.
I really have problems with that.


The pink one is the original, recoloring is no big problem.


When I start to try it myself, I got huge problems with colors and shadowing.
I think my biggest problem is to find the right colors, especially in areas where I'm not sure to outline or to use a shadow.
Also I'm never really sure what will or will not overlap ( face/hood ) and where to out line to make it worl

Does anybody know a good tutorial for this special case ?
 - horizontal rotation
 - Outlined
 - SNES like

Hope you can help me ^^

Cheers mates!

//Edit:
hmm, not happy but v2 of Valeera :D


7
Pixel Art / Sailor Moon to the rescue!
« on: July 21, 2017, 11:27:32 am »
Well, I had this as a reference :


I think it's totally okay, besides the head/face ...
I would like to know if someone has some tipps how to improve !


8
Pixel Art / Beginner female character
« on: July 20, 2017, 10:52:22 am »
Hey guys,
I'm currently trying to find my style a littlebit. Started with some way too big projects, made some small PixelArt ( 20px ) and had a lot of fun with it.

Now I'm trying a more childish/anime look, like for example SecretOfMana.

I tried to work on this for over an hour, but can't get the idea on how to make her actually looking fine :/




9
Pixel Art / How to express the tree ?
« on: July 17, 2017, 12:57:17 pm »
Hey everyone,
I'm not sure where to start/end at this one :/

Currently I'm trying to get the tree into a nice shape or design, but since I only used 3 colors ( normal,shade,light ) it seems impossible make something beatiful. Do I need more colors to bring the tree to life ?


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