Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - facecrime
Pages: [1]

1
Job offers / [PAID] Artist for Monster & Boss sprites
« on: March 22, 2021, 08:52:08 am »
Hi,

I need an artist to support the sprite work on my top-down shooter project
https://gamejolt.com/games/craterhounds/367742
This involves rework of some existing monster designs as well as developing new ones.
Animation will be limited to key poses.

Please PM with reference work and your rates!

2
Job offers / [PAID] Need character sprite art & animation
« on: May 13, 2020, 10:21:47 pm »
I'm looking for support with characters for my project.

https://facecrime.itch.io/crater-hounds

PM me some samples and your rates

3
2D & 3D / Art Direction - Top Down Shooter
« on: September 28, 2019, 12:18:06 pm »
I'm developing this game and must admit that art doesn't receive the care I would like it to get. Things are usually done quite ad hoc, iteration is rare.

In that regard I'd appreciate some pointers to what could use revisiting, cos I do feel the result is far from flawless.

Here are a few impressions, obviously there's way more:

https://i.imgur.com/if7MkZj.gifv

https://i.imgur.com/v6mZDlx.gifv

4
2D & 3D / More Sci-Fi Tiles
« on: October 05, 2017, 09:16:23 pm »
Hi,

I posted some tile test boards on here earlier.
Here's another patch, would be happy to get some constructive criticism.





My concerns are over general readability of objects in this very constrained perspective, and general value/contrast to seperate traversable, blocked and bullet-permissive areas.
I guess I'll only really know once i get around to creating characters and fx.

I'll update this thread with more stuff as it becomes available.

5
Pixel Art / SciFi Environment Tiles
« on: September 24, 2017, 01:40:22 pm »
Hi,

Sound appreciate some input on these mockups.

Having trouble to find the right brightness, these look just right on my laptop Bug real dark on other devices.







6
Unpaid Work / Collaboration for Shooter Project
« on: July 19, 2017, 11:32:12 am »
Twin-stick sci-fi shooter looking for art support!

The Project:
I have been extensively prototyping a game that I'm hoping to take to steam with the support of talented and dedicated artists.

Here's an early build to give you an idea:
Crater Hounds v0.2 Protoype on scirra.com


The Team:
I'm a games professional with a track record of over a decade, albeit this being my first attempt at releasing a game on my own.
I'd love to find some talented individuals to team up with me and create something to be proud of.

Payment:
I'm willing to discuss a revenue share based on the contribution of each team member.

Time frame:
We should figure out the quickest route to release. The exact scope of this project is not set in stone yet, we will break down the plans against the available resources and everyone's estimates. Idea is to create (short) single player campaign with a tight set of maps and characters. The top priority should be to get it done while everybody is still excited about it.

Style:
I'm inspired by titles like Chaos Engine, Raptor: Call of Shadows or Alien Breed. Some experiments and concepts in cooperation with other artists are available, but there's lots of room for contributions and visual style decisions . As mentioned, a priority is that we set productive and achievable goals.

To Apply
Send a portfolio, a quick resume and your conditions to facecrime@gmx.de

7
Pixel Art / [C+C] Shooter Project - Enemy & Mech Designs
« on: July 14, 2017, 10:18:05 pm »
Hi,

I started working on graphics for my shooter project. Looking for feedback as I'm quite new to pixel graphics.
I'm still very early on in the graphics process

Some concepts, done low res to get used to working with little detail:

The simple alien gunner grunt and an advanced version with more firepower and more challenging behaviors

The actual game sprites for the above grunt, omitting the backpack stuff.

Struggling to get these animated atm, not sure I'm doing myself a favor with this style.

And some more Concepts for some of the mechs the player will get to control

A bit more star wars-y than I would like, not sure I'll keep those.

Could also use some tips how to approach coloring these, which is even less of a strong suit of mine.



Edit: While we're on it, here's a link to a not too old build, for your testing pleasure:
https://www.scirra.com/arcade/shooting-games/crater-hounds-v-02-17020
Not featuring any of the above graphics yet

Pages: [1]